I am making a hero for my (soon) upcoming level, Sulp Niar: Arctic Fortress. It is a clone commander jedi with modified skins. But the only problem is, the same skin is applied to the real clone commander (officer). THen when I changed the officer's skin to something else, it changed my Jedi's skin also. So a tried to hex edit my jedi to have the skins I wanted, but I get this error:
Source\EntityGeometry.cpp(619)
Entity "ami_aminius" missing geometry "ami_inf_clonecommander". Why does that happen?
Missing Geometry
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rcduggan
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crazytieguy
- Rebel Warrant Officer

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RE: Missing Geometry
I hyate to ask the obvious, but does the file Sides/ami/msh/ami_inf_clonecommander.msh exist?
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rcduggan
RE: Missing Geometry
yeah, it dose. that's the weird thing
- Teancum
- Jedi Admin

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RE: Missing Geometry
check for typos in your odf.
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rcduggan
RE: Missing Geometry
okay, I got it so the error is gone. But the Jedi and the commander both have a snow camoflague skin. I want it so the commander has that skin, but the Jedi has a custom different one I made
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Qdin
- Old School Staff
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RE: Missing Geometry
open the .msh with notepad, and you'll see a bunch of imprehendable (guessing it's a word :d it sounds right, and I'm thinking of the opposite of comprehensive
) signs and tags. If oyu seaarch through it, you'll noticee some kinds of names; probably the bones etc. But there will be one calling for a .tga. If you change that so it instead calls for your new costum made .tga, it will use that instead 
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Rekubot
- Jedi

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RE: Missing Geometry
Unfortunately Qdin, that doesn't work. Or at least, it doesn't work for me. Whenever I try to edit a MSH file in Notepad the game crashes, maybe a hex editor works though, I've never tried.
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rcduggan
RE: Missing Geometry
works for me!
