Zeroeditor Launch Problems

Post everything from general questions, to modding questions, to map WIPs to releases. (SWBF1 only)

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dipstick555

Post by dipstick555 »

i did that.still didnt work
Leviathan
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Post by Leviathan »

It becomes confusing... So, to summarize, what path did you use to extract your SWBF Mod Tools ?
MrSpandex

Post by MrSpandex »

have similar problem. Instead says the application is requesting to be terminated in an unusual manner or something like that...
dipstick555

Post by dipstick555 »

the path: C:/Lucasarts/BFbuilder

that should work.but it dosent. :((
MrSpandex

Post by MrSpandex »

I put it in C:/lucasarts/BFbuilder. It does gives me "The Application has requested the runtime to terminate it in an unusual way."
Leviathan
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Post by Leviathan »

dipstick555, extract Mod Tools to your hard-drive's root... It will create a new folder named "BFBuilder". After that, try again and send me your comments... :D
dipstick555

Post by dipstick555 »

sorry,i dont know how to extract Mod Tools to my hard-drive's root.
canu tell me?
(im such a nob, a noob with less respect) :(
Leviathan
Missing Jedi Admin
Posts: 3277
Joined: Fri Nov 12, 2004 2:54 pm
Projects :: No Mod project currently.
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Post by Leviathan »

You need to open SWBF Mod Tools *.ZIP file in WinZip, WinRAR or other similar programs, then extract all its content to this path : "C:". (Without quotes, of course !) :P
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