Yeah, I think I'm just going to reduce pollies for that backstop and save time.DarthRogueKnight wrote:I wouldn't want to spend all that time testing something that may not work correctly.Frisbeetarian wrote:Instead of asking a question that will get a maybe yes, maybe no answer, why don't you just test it?
SWBF Series Model Showcase Thread v3.0
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jedi_pilot
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Re: Model Showcase Thread v3.0
- Frisbeetarian
- Jedi

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Re: Model Showcase Thread v3.0
Because it takes a lot of time to move a file, change an ODF line, and munge a side. This is of course assuming that you have a test map.DarthRogueKnight wrote:...all that time...
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jedi_pilot
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Re: Model Showcase Thread v3.0
I reduced the pollies on that backstop. I still plan on expirementing with triangulation though later.
- DarthD.U.C.K.
- Master of the Force

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Re: Model Showcase Thread v3.0
a lamp for a big old worn tunnel:
the rust will be bumpmapped and the bulbs will glow or throbb and the frame will be transparent ingame too
texture and model from scratch by me
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texture and model from scratch by me
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theultimat
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Re: Model Showcase Thread v3.0
Looks awesome.
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obiboba3po
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Re: Model Showcase Thread v3.0
thats just crazy. you are one heck of a modeler/texturerDarthD.U.C.K. wrote:a lamp for a big old worn tunnel:the rust will be bumpmapped and the bulbs will glow or throbb and the frame will be transparent ingame tooHidden/Spoiler:
texture and model from scratch by me
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Taivyx
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Re: Model Showcase Thread v3.0
Wow, that's really impressive, looks absolutely professional-grade.
- Blade
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Re: Model Showcase Thread v3.0
That is really awesome, looks like what I would expect a lamp in a mine or sewer or something like that to. And I'm sure it'll look a ton better too once you get the bumpmaps and glow applied.
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jedi_pilot
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Re: Model Showcase Thread v3.0
Awsome lamp
!!!
- fai222
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Re: Model Showcase Thread v3.0
Yeah, nice lamp!
Here is a stalingrad building, it turned out great ingame(im to lazy to take an ingame pic).
Here is a stalingrad building, it turned out great ingame(im to lazy to take an ingame pic).
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Caleb1117
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Re: Model Showcase Thread v3.0
The modeling looks good, but you should really fix the UVs on the ends of the walls.
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ForceMaster
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Re: Model Showcase Thread v3.0
Hi guys!
These are two models that I created for my WIP, a Tri-dorid and an LR-57 Droid (Retail Clan Droid). still working on them, I just want to know your opinion (I have not yet exported and I have added skins). I can not export bones to walk because I work with XSI ModTool, but find a way of appearing in the game, perhaps as a turret.
Tri-droid
LR-57 droid:
Any suggestions are welcome. 
These are two models that I created for my WIP, a Tri-dorid and an LR-57 Droid (Retail Clan Droid). still working on them, I just want to know your opinion (I have not yet exported and I have added skins). I can not export bones to walk because I work with XSI ModTool, but find a way of appearing in the game, perhaps as a turret.
Tri-droid
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- GangsterJawa
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Re: Model Showcase Thread v3.0
The LR-57 just looks... just like the one in the movie!
The Tri-Droid looks about as good as Mande's if I do say so myself. Of course, his is textured and has animations, but I'm sure you'll get those soon enough.
The Tri-Droid looks about as good as Mande's if I do say so myself. Of course, his is textured and has animations, but I'm sure you'll get those soon enough.
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Skipper 24
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Re: Model Showcase Thread v3.0
Sick droids ForceMaster. I especially like retail clan droid. Have you made working anims yet?
- Delta-1035
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Re: Model Showcase Thread v3.0
amazing models! 
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theultimat
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Re: Model Showcase Thread v3.0
Sweet Tri-Droid ForceMaster...
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Master_Ben
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Re: Model Showcase Thread v3.0
All is great!
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ForceMaster
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Re: Model Showcase Thread v3.0
No, not yet applied animations, but I wonder if using the modified bone structure of a normal unit, I can get the LR-57 as a new unit.Skipper 24 wrote:Sick droids ForceMaster. I especially like retail clan droid. Have you made working anims yet?
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VF501
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Re: Model Showcase Thread v3.0
Fallout 3 Computer Terminal
168 Tris, 256x256 Texture
The texture still needs more detail and better depth to it.
EDIT: Whoops, here is the Wire.
168 Tris, 256x256 Texture
Hidden/Spoiler:
EDIT: Whoops, here is the Wire.
Hidden/Spoiler:
Last edited by VF501 on Mon Mar 16, 2009 10:01 pm, edited 1 time in total.
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MsHwIz
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Re: Model Showcase Thread v3.0
removed
Last edited by MsHwIz on Tue Mar 17, 2009 5:27 pm, edited 2 times in total.



