SWBF Series Model Showcase Thread v3.0

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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jedi_pilot
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Re: Model Showcase Thread v3.0

Post by jedi_pilot »

DarthRogueKnight wrote:
Frisbeetarian wrote:Instead of asking a question that will get a maybe yes, maybe no answer, why don't you just test it?
I wouldn't want to spend all that time testing something that may not work correctly.
Yeah, I think I'm just going to reduce pollies for that backstop and save time.
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Re: Model Showcase Thread v3.0

Post by Frisbeetarian »

DarthRogueKnight wrote:...all that time...
Because it takes a lot of time to move a file, change an ODF line, and munge a side. This is of course assuming that you have a test map.
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Re: Model Showcase Thread v3.0

Post by jedi_pilot »

I reduced the pollies on that backstop. I still plan on expirementing with triangulation though later.
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Re: Model Showcase Thread v3.0

Post by DarthD.U.C.K. »

a lamp for a big old worn tunnel:
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the rust will be bumpmapped and the bulbs will glow or throbb and the frame will be transparent ingame too
texture and model from scratch by me :wink:
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Re: Model Showcase Thread v3.0

Post by theultimat »

Looks awesome.
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Re: Model Showcase Thread v3.0

Post by obiboba3po »

DarthD.U.C.K. wrote:a lamp for a big old worn tunnel:
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Image
the rust will be bumpmapped and the bulbs will glow or throbb and the frame will be transparent ingame too
texture and model from scratch by me :wink:
thats just crazy. you are one heck of a modeler/texturer :o
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Re: Model Showcase Thread v3.0

Post by Taivyx »

Wow, that's really impressive, looks absolutely professional-grade.
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Re: Model Showcase Thread v3.0

Post by Blade »

That is really awesome, looks like what I would expect a lamp in a mine or sewer or something like that to. And I'm sure it'll look a ton better too once you get the bumpmaps and glow applied.
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Re: Model Showcase Thread v3.0

Post by jedi_pilot »

Awsome lamp :) !!!
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Re: Model Showcase Thread v3.0

Post by fai222 »

Yeah, nice lamp!

Here is a stalingrad building, it turned out great ingame(im to lazy to take an ingame pic).
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Re: Model Showcase Thread v3.0

Post by Caleb1117 »

The modeling looks good, but you should really fix the UVs on the ends of the walls.
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Re: Model Showcase Thread v3.0

Post by ForceMaster »

Hi guys!
These are two models that I created for my WIP, a Tri-dorid and an LR-57 Droid (Retail Clan Droid). still working on them, I just want to know your opinion (I have not yet exported and I have added skins). I can not export bones to walk because I work with XSI ModTool, but find a way of appearing in the game, perhaps as a turret. :D

Tri-droid
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LR-57 droid:
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Any suggestions are welcome. :D
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Re: Model Showcase Thread v3.0

Post by GangsterJawa »

The LR-57 just looks... just like the one in the movie! :thumbs:
The Tri-Droid looks about as good as Mande's if I do say so myself. Of course, his is textured and has animations, but I'm sure you'll get those soon enough.
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Re: Model Showcase Thread v3.0

Post by Skipper 24 »

Sick droids ForceMaster. I especially like retail clan droid. Have you made working anims yet?
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Re: Model Showcase Thread v3.0

Post by Delta-1035 »

amazing models! 8)
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Re: Model Showcase Thread v3.0

Post by theultimat »

Sweet Tri-Droid ForceMaster...
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Re: Model Showcase Thread v3.0

Post by Master_Ben »

All is great!
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Re: Model Showcase Thread v3.0

Post by ForceMaster »

Skipper 24 wrote:Sick droids ForceMaster. I especially like retail clan droid. Have you made working anims yet?
No, not yet applied animations, but I wonder if using the modified bone structure of a normal unit, I can get the LR-57 as a new unit.
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Re: Model Showcase Thread v3.0

Post by VF501 »

Fallout 3 Computer Terminal
168 Tris, 256x256 Texture
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The texture still needs more detail and better depth to it.

EDIT: Whoops, here is the Wire.
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Last edited by VF501 on Mon Mar 16, 2009 10:01 pm, edited 1 time in total.
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Re: Model Showcase Thread v3.0

Post by MsHwIz »

removed
Last edited by MsHwIz on Tue Mar 17, 2009 5:27 pm, edited 2 times in total.
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