Really nice, I can't wait for this to come out.
Altered Sagas Campaign
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- Epena
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Astute
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Actually all of the architecture in those screens are built piece-by-piece, with some clever positioning to hide missing walls and such. The temple probably has the most pieces, mostly because it has long hallways and flights of steps and such.
Update: I rearranged the imperial main spawn for this level and it looks quite cool now, here is a pic.

As was my motto on my first map, i try to place objects to tell a story, this pic shows a giant battered gate in the background as if someone had attacked long before, as well as recently frozen ice(roughly 3k years i guess).
Really i'm just debugging whats left to debug and streamlining bot paths.
Update: I rearranged the imperial main spawn for this level and it looks quite cool now, here is a pic.
As was my motto on my first map, i try to place objects to tell a story, this pic shows a giant battered gate in the background as if someone had attacked long before, as well as recently frozen ice(roughly 3k years i guess).
Really i'm just debugging whats left to debug and streamlining bot paths.
-
Astute
- Rebel Colonel

- Posts: 566
- Joined: Tue Apr 12, 2005 7:03 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
New topic: Sequel to my first map: Rhen Var: Frozen Corridor
http://www.gametoast.com/index.php?name ... pic&t=2450
http://www.gametoast.com/index.php?name ... pic&t=2450
