SWBF Series Model Showcase Thread v4.0

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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ANDEWEGET
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Re: SWBF Series Model Showcase Thread v4.0

Post by ANDEWEGET »

Hes a bit too "bulky" for my taste, but looks very nice. For the boots you could just use some army boots photos apply the way theyre done to your boots. In a game like swbf this boot model with a bit of texture work done will look ok.
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Re: SWBF Series Model Showcase Thread v4.0

Post by mswf »

Now, I'm way more confident to say that I'm now done with the model. Now to seriously texturing it :P (UV map is already halfway done though)
Hidden/Spoiler:
Image
I re-redid almost all parts, I also realigned just about every vertice in the model. I personally like how the back part turned out.
There are absolutely no triangles left in this model. I tried to give the weapon as much definition by geometry, additional detail will be added through the skin.
Made in Blender.
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Re: SWBF Series Model Showcase Thread v4.0

Post by DarthD.U.C.K. »

may i say that the model looks very good but has a lot of polys/edges that dont do anything?
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Re: SWBF Series Model Showcase Thread v4.0

Post by mswf »

*sees it now too....*
Yeah, I made those parts flat on purpose. I forgot that I can now remove them, oops. :oops:
May I ask for your opinion on how many polygons I spend on the more detailed parts?
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Re: SWBF Series Model Showcase Thread v4.0

Post by DarthD.U.C.K. »

shure, do you have xfire or icq? its far better to discuss it that way :D

btw my first attempt at a human face (624 tri's):
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Re: SWBF Series Model Showcase Thread v4.0

Post by sampip »

Wow, that looks very nice, D.U.C.K and mswf, both very good models! :D Can I ask a question about how I see how many poly's my model is?
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Re: SWBF Series Model Showcase Thread v4.0

Post by impspy »

Nice work mswf and DarthD.U.C.K. :thumbs:
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Re: SWBF Series Model Showcase Thread v4.0

Post by ANDEWEGET »

Good job! Far better than my first try...

You could improve the connection of the jaw(bone) with the throat. And the nose looks sharp, you could round it a bit more. There are many nice (face) modeling videos on youtube to improve edge/work flow(most are for max but if you know basic poly/cube modeling techniques you can apply it to xsi).
@ Sampip: Go to Display>Visibility options>Stats.
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Re: SWBF Series Model Showcase Thread v4.0

Post by sampip »

Oh, ok, thanks!
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Re: SWBF Series Model Showcase Thread v4.0

Post by RogueKnight »

Hidden/Spoiler:
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just a little texturing practice.....
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Re: SWBF Series Model Showcase Thread v4.0

Post by Battlefiler »

nice model DRK :thumbs: because 1 question have you buy milkshape
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Re: SWBF Series Model Showcase Thread v4.0

Post by RogueKnight »

Battlefiler wrote:nice model DRK :thumbs: because 1 question have you buy milkshape
Yes, I purchased my copy.
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Re: SWBF Series Model Showcase Thread v4.0

Post by sampip »

My first player model:
The B1-A Air Droid:
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Modelled completely from scratch, 2728 vertices and that's about it. It's not amazing I know, but it may look better when I make a texture for it.
Loosely based off this reference but I had to make some changes to the model to be able to get it ingame correctly. I know the arms aren't in the correct position, I can easily fix this though.
Comments?
EDIT: Oh, the picture quality isn't paticularly good. I'll upload some new ones in a minute.
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Re: SWBF Series Model Showcase Thread v4.0

Post by Delta-1035 »

Awesome Air-Droid! :o
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Re: SWBF Series Model Showcase Thread v4.0

Post by Master_Ben »

That looks amazing. :shock:
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Re: SWBF Series Model Showcase Thread v4.0

Post by genaral_mitch »

sampip wrote:My first player model:
The B1-A Air Droid:
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Modelled completely from scratch, 2728 vertices and that's about it. It's not amazing I know, but it may look better when I make a texture for it.
Loosely based off this reference but I had to make some changes to the model to be able to get it ingame correctly. I know the arms aren't in the correct position, I can easily fix this though.
Comments?
EDIT: Oh, the picture quality isn't paticularly good. I'll upload some new ones in a minute.
It looks like one of those annoying air pirates on Metroid Prime.
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Re: SWBF Series Model Showcase Thread v4.0

Post by CodaRez »

EPIC :thumbs:
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Re: SWBF Series Model Showcase Thread v4.0

Post by RogueKnight »

Texture could be better.
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Re: SWBF Series Model Showcase Thread v4.0

Post by Battlefiler »

nice work :thumbs:
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Re: SWBF Series Model Showcase Thread v4.0

Post by Delta-1035 »

Yeah, nice. :thumbs:
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