Bothawui - v1 Released!
Moderator: Moderators
- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
Re: Bothawui - Beta-testers needed!
[doesntecognizethatalready6peoplesigned]me too!
[/doesntrecognizethatalready6peoplesigned]
Last edited by DarthD.U.C.K. on Fri Dec 18, 2009 5:34 pm, edited 1 time in total.
- sampip
- General

- Posts: 792
- Joined: Mon Mar 16, 2009 12:08 pm
- Projects :: Something big. And exciting.
- xbox live or psn: masowner66
- Location: Zebra
Re: Bothawui - Beta-testers needed!
I think I can let off 7
anyway, that's it, beta closed, sorry people
. (that went fast )
if you didn't get a spot, the actual release shouldn't be more than a few weeks after the beta, if not a couple.
Beta-testers, I'll pm you with the uploaded files on (or before, depends how progress goes) 27th December, which is next Sunday. Got something to work to now
anyway, that's it, beta closed, sorry people
if you didn't get a spot, the actual release shouldn't be more than a few weeks after the beta, if not a couple.
Beta-testers, I'll pm you with the uploaded files on (or before, depends how progress goes) 27th December, which is next Sunday. Got something to work to now
-
lesovikk1
- Captain

- Posts: 484
- Joined: Thu Nov 20, 2008 1:29 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: In my own dream world :D
- Contact:
Re: Bothawui
if you only want 6 people beta i dont mind dropping out so darth duck can take my place
- sampip
- General

- Posts: 792
- Joined: Mon Mar 16, 2009 12:08 pm
- Projects :: Something big. And exciting.
- xbox live or psn: masowner66
- Location: Zebra
Re: Bothawui
No it's honestly fine everyone that asked has a spot 
Small Update
Ok, this is a street that hasn't been pictured much before (mainly because it was stupidly plain and unfinished). Please ignore the ridiculous texture on the buildings, it was a test that failed (
). I think someone said earlier it didn't need height difference so long as you could get up to different heights. Well theres a lot of it here:
Not finished yet, obviously, needs polishing but it's a start.
On a smaller note, I've also added the Clone Commander and Jet Trooper units to the first post. Take a look if you want
Small Update
Ok, this is a street that hasn't been pictured much before (mainly because it was stupidly plain and unfinished). Please ignore the ridiculous texture on the buildings, it was a test that failed (
Hidden/Spoiler:
Hidden/Spoiler:
On a smaller note, I've also added the Clone Commander and Jet Trooper units to the first post. Take a look if you want
- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
Re: Bothawui
my sith mindtrick worked *evil laughter*lesovikk1 wrote:if you only want 6 people beta i dont mind dropping out so darth duck can take my place
- Teancum
- Jedi Admin

- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
Re: Bothawui
@ sampip -- I don't know if you got my PM or not, but the building textures look fine, so it's gotta be the lighting that's causing your buildings to turn green.
-
Nova Hawk
- Banned
- Posts: 4089
- Joined: Mon Sep 22, 2008 3:17 pm
- Projects :: No Mod project currently.
Re: Bothawui
Wait, there was a beta test sign up?!?! 
- Eggman
- Master Bounty Hunter

- Posts: 1516
- Joined: Mon Jul 16, 2007 1:30 pm
- Projects :: Battlefront Chronicles
- Location: Las Vegas
Re: Bothawui
Try testing the map on both medium and high light settings. Some objects don't take orange or yellow light too well on high settings (Bespin objects being a good example).Teancum wrote:@ sampip -- I don't know if you got my PM or not, but the building textures look fine, so it's gotta be the lighting that's causing your buildings to turn green.
- sampip
- General

- Posts: 792
- Joined: Mon Mar 16, 2009 12:08 pm
- Projects :: Something big. And exciting.
- xbox live or psn: masowner66
- Location: Zebra
Re: Bothawui
UPDATE:sampip wrote:They don't look paticularly green to me, atm I have lighting on high but I'll take a look on medium aswell and see if it's any different. If not, I'll adjust the lighting once more and see if it's better. Problem is, I don't want them too yellow or it might look a bit weird.Eggman wrote:Try testing the map on both medium and high light settings. Some objects don't take orange or yellow light too well on high settings (Bespin objects being a good example).Teancum wrote:@ sampip -- I don't know if you got my PM or not, but the building textures look fine, so it's gotta be the lighting that's causing your buildings to turn green.
EDIT: No, medium doesn't really change it at all, must be the lighting. Are you saying I should make the light a darker yellow, more like a brown?
Well I've been taking a break from this for the past few days to work on some other stuff but now I've managed to get the civilians ingame!
Here's a quick pic:
Hidden/Spoiler:
- CodaRez
- Field Commander

- Posts: 940
- Joined: Mon May 25, 2009 6:49 am
- Projects :: I would like one.....
- Location: Ride around the world! And I won't give you anything :P
Re: Bothawui
I remember the topic where you asked how to make them carry *nothing*. I see they still have fusion cutters. Well, try putting the .odf entry for the bothan's stealth weapon. He doesn't carry a gun, and he still goes invisible. Just find the .odf line, and insert it in the weapon section. They should be running around unarmed and totally helpless to maulingI MEAN authenticity of ur map
.
Other than that, they look good.
Other than that, they look good.
- AceMastermind
- Gametoast Staff

- Posts: 3285
- Joined: Mon Aug 21, 2006 6:23 am
- Contact:
Re: Bothawui
That's because he used a normal fusion cutter weapon instead of com_weap_inf_fusioncutter.CodaRez wrote:I remember the topic where you asked how to make them carry *nothing*. I see they still have fusion cutters...
- sampip
- General

- Posts: 792
- Joined: Mon Mar 16, 2009 12:08 pm
- Projects :: Something big. And exciting.
- xbox live or psn: masowner66
- Location: Zebra
Re: Bothawui
I haven't gotten around to taking away the weapons yetsampip wrote:Soldier class will have a limited number of grenades to throw and a fusion cutter, where all the other bothans will have nothing at all (still working on this)
EDIT: arr misread the post, yes that's true.
- Nihillo
- Master Bounty Hunter

- Posts: 1548
- Joined: Sun Jan 04, 2009 9:53 pm
- Location: Brazil
Re: Bothawui
Why do the "working class" Bothans have ammo belts strapped to their chests?
- sampip
- General

- Posts: 792
- Joined: Mon Mar 16, 2009 12:08 pm
- Projects :: Something big. And exciting.
- xbox live or psn: masowner66
- Location: Zebra
Re: Bothawui
Hmm good point, I had better change that.
-
theultimat
- Lieutenant General

- Posts: 679
- Joined: Sun Apr 13, 2008 1:39 pm
- Location: UK
Re: Bothawui
Perhaps you should add a directional light so that the units have shadows? Looks very nice though. 
-
Blade117
- Command Sergeant Major

- Posts: 293
- Joined: Thu Nov 26, 2009 9:10 pm
- Projects :: No Mod project currently.
- Location: location, location
Re: Bothawui
Great civilians.
- DarthHamster
- Rebel Warrant Officer

- Posts: 300
- Joined: Wed Nov 18, 2009 9:09 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Orlando, Florida
- Contact:
Re: Bothawui
Ha, so you did go with my idea. Remember this.UPDATE:
Well I've been taking a break from this for the past few days to work on some other stuff but now I've managed to get the civilians ingame!There are three different types of civilian, Casual (in the blue), Working Class (in the black), and Soldier Class (with the cape). Soldier class will have a limited number of grenades to throw and a fusion cutter, where all the other bothans will have nothing at all (still working on this).
Here's a quick pic:Hidden/Spoiler:
With the Bothans you could do a kind of Gungan thing where there primary weapon is a fusion cutter (to repair turrets and things) and there secondary weapon is somekind of Bothan grenade.
- kooster
- Rebel Sergeant

- Posts: 197
- Joined: Thu Jan 22, 2009 6:17 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Blowing up droids into scrap metal with my Almighty-Ultimate-Mega Projectile Launcher
Re: Bothawui
wow very nice civilians. too bad they cant hurt anybody.... 
Those could be very useful
Those could be very useful
- DarthHamster
- Rebel Warrant Officer

- Posts: 300
- Joined: Wed Nov 18, 2009 9:09 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Orlando, Florida
- Contact:
Re: Bothawui
Grenades will hurt people.
-
genaral_mitch
- Jedi

- Posts: 1056
- Joined: Fri Aug 14, 2009 12:32 am
Re: Bothawui
I don't think civilians should be wearing ammo belts...
