Bothawui - v1 Released!

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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DarthD.U.C.K.
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Re: Bothawui - Beta-testers needed!

Post by DarthD.U.C.K. »

[doesntecognizethatalready6peoplesigned]me too! :runaway:[/doesntrecognizethatalready6peoplesigned]
Last edited by DarthD.U.C.K. on Fri Dec 18, 2009 5:34 pm, edited 1 time in total.
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sampip
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Re: Bothawui - Beta-testers needed!

Post by sampip »

I think I can let off 7 :funny2:
anyway, that's it, beta closed, sorry people :(. (that went fast )
if you didn't get a spot, the actual release shouldn't be more than a few weeks after the beta, if not a couple.
Beta-testers, I'll pm you with the uploaded files on (or before, depends how progress goes) 27th December, which is next Sunday. Got something to work to now :?
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Re: Bothawui

Post by lesovikk1 »

if you only want 6 people beta i dont mind dropping out so darth duck can take my place
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Re: Bothawui

Post by sampip »

No it's honestly fine everyone that asked has a spot :)
Small Update
Ok, this is a street that hasn't been pictured much before (mainly because it was stupidly plain and unfinished). Please ignore the ridiculous texture on the buildings, it was a test that failed ( :mrgreen: ). I think someone said earlier it didn't need height difference so long as you could get up to different heights. Well theres a lot of it here:
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Not finished yet, obviously, needs polishing but it's a start.
On a smaller note, I've also added the Clone Commander and Jet Trooper units to the first post. Take a look if you want :)
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Re: Bothawui

Post by DarthD.U.C.K. »

lesovikk1 wrote:if you only want 6 people beta i dont mind dropping out so darth duck can take my place
my sith mindtrick worked *evil laughter*
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Re: Bothawui

Post by Teancum »

@ sampip -- I don't know if you got my PM or not, but the building textures look fine, so it's gotta be the lighting that's causing your buildings to turn green.
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Re: Bothawui

Post by Nova Hawk »

Wait, there was a beta test sign up?!?! :(
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Re: Bothawui

Post by Eggman »

Teancum wrote:@ sampip -- I don't know if you got my PM or not, but the building textures look fine, so it's gotta be the lighting that's causing your buildings to turn green.
Try testing the map on both medium and high light settings. Some objects don't take orange or yellow light too well on high settings (Bespin objects being a good example).
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Re: Bothawui

Post by sampip »

sampip wrote:
Eggman wrote:
Teancum wrote:@ sampip -- I don't know if you got my PM or not, but the building textures look fine, so it's gotta be the lighting that's causing your buildings to turn green.
Try testing the map on both medium and high light settings. Some objects don't take orange or yellow light too well on high settings (Bespin objects being a good example).
They don't look paticularly green to me, atm I have lighting on high but I'll take a look on medium aswell and see if it's any different. If not, I'll adjust the lighting once more and see if it's better. Problem is, I don't want them too yellow or it might look a bit weird.
EDIT: No, medium doesn't really change it at all, must be the lighting. Are you saying I should make the light a darker yellow, more like a brown?
UPDATE:
Well I've been taking a break from this for the past few days to work on some other stuff but now I've managed to get the civilians ingame! :runaway: There are three different types of civilian, Casual (in the blue), Working Class (in the black), and Soldier Class (with the cape). Soldier class will have a limited number of grenades to throw and a fusion cutter, where all the other bothans will have nothing at all (still working on this).
Here's a quick pic:
Hidden/Spoiler:
Image
Comments :)?
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Re: Bothawui

Post by CodaRez »

I remember the topic where you asked how to make them carry *nothing*. I see they still have fusion cutters. Well, try putting the .odf entry for the bothan's stealth weapon. He doesn't carry a gun, and he still goes invisible. Just find the .odf line, and insert it in the weapon section. They should be running around unarmed and totally helpless to maulingI MEAN authenticity of ur map :D .

Other than that, they look good. :mrgreen:
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Re: Bothawui

Post by AceMastermind »

CodaRez wrote:I remember the topic where you asked how to make them carry *nothing*. I see they still have fusion cutters...
That's because he used a normal fusion cutter weapon instead of com_weap_inf_fusioncutter.
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Re: Bothawui

Post by sampip »

sampip wrote:Soldier class will have a limited number of grenades to throw and a fusion cutter, where all the other bothans will have nothing at all (still working on this)
I haven't gotten around to taking away the weapons yet :mrgreen:. So are you saying that if I use com_weap_inf_fusioncutter, they won't carry anything?
EDIT: arr misread the post, yes that's true.
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Re: Bothawui

Post by Nihillo »

Why do the "working class" Bothans have ammo belts strapped to their chests?
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sampip
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Re: Bothawui

Post by sampip »

Hmm good point, I had better change that.
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Re: Bothawui

Post by theultimat »

Perhaps you should add a directional light so that the units have shadows? Looks very nice though. :)
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Re: Bothawui

Post by Blade117 »

Great civilians.
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Re: Bothawui

Post by DarthHamster »

UPDATE:
Well I've been taking a break from this for the past few days to work on some other stuff but now I've managed to get the civilians ingame! :runaway: There are three different types of civilian, Casual (in the blue), Working Class (in the black), and Soldier Class (with the cape). Soldier class will have a limited number of grenades to throw and a fusion cutter, where all the other bothans will have nothing at all (still working on this).
Here's a quick pic:
Hidden/Spoiler:
Image
Ha, so you did go with my idea. Remember this. :wink:
With the Bothans you could do a kind of Gungan thing where there primary weapon is a fusion cutter (to repair turrets and things) and there secondary weapon is somekind of Bothan grenade.
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Re: Bothawui

Post by kooster »

wow very nice civilians. too bad they cant hurt anybody.... :(
Those could be very useful
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Re: Bothawui

Post by DarthHamster »

Grenades will hurt people.
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Re: Bothawui

Post by genaral_mitch »

I don't think civilians should be wearing ammo belts...
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