UT-AT collision problem?

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Elmo
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UT-AT collision problem?

Post by Elmo »

I've aquired the UT-AT source files for Mygeeto, I have done all that is required to get the vehicle in game.. and i succeeded... but, as soon as the UT AT spawns, It disappears, then appears again.. over the mist (not over the plaform) To help you see my problem i"ll show you 2 pics as i can't make videos.

note the UT AT at the left of the screen.
http://img239.imageshack.us/my.php?imag ... 455ey9.jpg

notice the UT AT on the RIGHT side now...
http://img239.imageshack.us/my.php?imag ... 456xu7.jpg

I took the second screen half a second after the first screen.

Help? <:(
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RE: UT-AT help...

Post by trainmaster611 »

Whoa! That's really strange :? It looks like it is a lag problem, or at least something that doesn't have to do with the UTAT itself. Do you know if its physically moving there? I think it is some sort of visual illusion or glitch in the game. Ask Majin to see if he has a similar problem. Alsotry putting another vehicle at that vheicle spawn point instead of the UTAT and see if the same thing happens. :P
-Yock-

RE: UT-AT help...

Post by -Yock- »

once I tried to put vehicles inside geonosis' hangar, and they happened to spawn at the top of the terrain cuter.

maybe it's a problem regearding this, or an almost forgotten problem regarding that AT-TEs AND AT-ATs DON'T LIKE TO WALK ON MODELS.

Try changing the "walker" or "command walker" to "hover" or "command hover" and see if the problem is solved.
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RE: UT-AT help...

Post by PR-0927 »

I heard that your bridges have unfinished collision in your thread, which would be the DEFINITE reason to why this is happening.

It is amusing though, LOL.

- PR-0927/Majin Revan
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UT-AT spawns off platform

Post by AceMastermind »

The object in Elmos pics that the UT-AT is spawning on came directly from the assets, no editing.
The enlarged bridge section that I edited has all necessary collision and works fine.

The problem that Elmo is having is the same one stated in this topic:

http://www.gametoast.com/forums/viewtopic.php?t=6609
...and there appears to be no solution.
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Post by Teancum »

Take a look at the shipped Mygeeto and see if they did anything special for the vehicle spawns.
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Post by t551 »

Try raising the vehicle spawn so that the ut-at has to drop a few yards onto the bridge. The zero engine really doesn't like vehicles driving on objects at all.
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myg1_bldg_large_base has weird collision

Post by AceMastermind »

I just finished testing myg1_bldg_large_base, and it does indeed have wierd collision.
I was able to spawn 2 hover vehicles directly on it as seen in the pic(with the vehicle spawns placed directly on the surface) :
NOTE:This object has been raised above the terrain in ZE
Hidden/Spoiler:
Image
....however, you can not land flyers on it.
There is definitely a collision problem with this object, but there are some "work-arounds" that could possibly fix this.
Still testing.
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Post by Elmo »

Well, It's not a collision problem with the bridge, I think it's with the UT-AT itself. I placed a BARC speeder on the map (hover vehicle) And it worked perfectly. I think the UT AT was designed to not be able to hover on objects :( Was it Doofi? :p
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Post by Penguin »

This has happened to me as well but with objects fromt he BF1 models and with flyers. When they touch the collision they get bumped off.

Also, this is the same with any object and the AT-TE.
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Post by trainmaster611 »

I have a solution: have someone model you a similar copy so that they don't have the same collisions, I don't know if it would do anything though :?
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Post by PR-0927 »

Try placing it exactly on the object, as AceMastermind did. This has nothing to do with the UT-AT itself.

Psych0fred made the collision for it BTW. Try placing it as an object in ZE, rather than as a vehicle spawn, just to test.

- PR-0927/Majin Revan
Last edited by PR-0927 on Tue Feb 13, 2007 5:36 pm, edited 1 time in total.
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Post by Qdin »

hm..

What about adding a 'false' collision? :P you know, one which is invisible and goes like a few centimeters up ingame - so it'd still e 'over' the buildings? just in theorY? :wink: Maybe we can make Fred make a new cylinder and edit it so it matches the original model? :)
-Yock-

Post by -Yock- »

When I said that you could make the ut-at hover on the model, I meant it to be hovering just in the script. With the animations and the right altitude for it, it could look like the ut-at is walking on the bridge.

PS:Sorry for some letters not being there, but is quite dificult to tipe with my mom's keyboard :wink:
Schizo

Post by Schizo »

-Yock- wrote:When I said that you could make the ut-at hover on the model, I meant it to be hovering just in the script. With the animations and the right altitude for it, it could look like the ut-at is walking on the bridge.
You do realize the UT-AT is a hover vehicle, right?
-Yock-

Post by -Yock- »

err.... No... I actually thought it was a walker due to this image:

http://starwars.wikia.com/wiki/Image:UT-AT.jpg

And I didn't read the article before...Now I know it's a hover.




Last edited by -Yock- on Tue Feb 13, 2007 6:39 pm, edited 2 times in total.
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Post by trainmaster611 »

Just because it looks like it has legs doesn't mean it walks. :?

Trust me, it floats :roll:
-Yock-

Post by -Yock- »

I won't trust you. I'll trust Wookiepedia.
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Post by Jawa_Killer »

it's a hover ;)
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Post by PR-0927 »

-Yock- wrote:And I didn't read the article... Sorry to disapoint you :roll:



*Smacks -Yock-.*

It tells you there that it IS a hover vehicle, silly.

Don't purposely be ignorant, especially when the information is right there in front of you and you refuse to look at it. That's a good way to ruin your life and make many enemies.

- PR-0927/Majin Revan
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