UT-AT collision problem?
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Elmo
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UT-AT collision problem?
I've aquired the UT-AT source files for Mygeeto, I have done all that is required to get the vehicle in game.. and i succeeded... but, as soon as the UT AT spawns, It disappears, then appears again.. over the mist (not over the plaform) To help you see my problem i"ll show you 2 pics as i can't make videos.
note the UT AT at the left of the screen.
http://img239.imageshack.us/my.php?imag ... 455ey9.jpg
notice the UT AT on the RIGHT side now...
http://img239.imageshack.us/my.php?imag ... 456xu7.jpg
I took the second screen half a second after the first screen.
Help? <:(
note the UT AT at the left of the screen.
http://img239.imageshack.us/my.php?imag ... 455ey9.jpg
notice the UT AT on the RIGHT side now...
http://img239.imageshack.us/my.php?imag ... 456xu7.jpg
I took the second screen half a second after the first screen.
Help? <:(
- trainmaster611
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RE: UT-AT help...
Whoa! That's really strange
It looks like it is a lag problem, or at least something that doesn't have to do with the UTAT itself. Do you know if its physically moving there? I think it is some sort of visual illusion or glitch in the game. Ask Majin to see if he has a similar problem. Alsotry putting another vehicle at that vheicle spawn point instead of the UTAT and see if the same thing happens. 
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-Yock-
RE: UT-AT help...
once I tried to put vehicles inside geonosis' hangar, and they happened to spawn at the top of the terrain cuter.
maybe it's a problem regearding this, or an almost forgotten problem regarding that AT-TEs AND AT-ATs DON'T LIKE TO WALK ON MODELS.
Try changing the "walker" or "command walker" to "hover" or "command hover" and see if the problem is solved.
maybe it's a problem regearding this, or an almost forgotten problem regarding that AT-TEs AND AT-ATs DON'T LIKE TO WALK ON MODELS.
Try changing the "walker" or "command walker" to "hover" or "command hover" and see if the problem is solved.
- PR-0927
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RE: UT-AT help...
I heard that your bridges have unfinished collision in your thread, which would be the DEFINITE reason to why this is happening.
It is amusing though, LOL.
- PR-0927/Majin Revan
It is amusing though, LOL.
- PR-0927/Majin Revan
- AceMastermind
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UT-AT spawns off platform
The object in Elmos pics that the UT-AT is spawning on came directly from the assets, no editing.
The enlarged bridge section that I edited has all necessary collision and works fine.
The problem that Elmo is having is the same one stated in this topic:
http://www.gametoast.com/forums/viewtopic.php?t=6609
...and there appears to be no solution.
The enlarged bridge section that I edited has all necessary collision and works fine.
The problem that Elmo is having is the same one stated in this topic:
http://www.gametoast.com/forums/viewtopic.php?t=6609
...and there appears to be no solution.
- Teancum
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t551
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- AceMastermind
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myg1_bldg_large_base has weird collision
I just finished testing myg1_bldg_large_base, and it does indeed have wierd collision.
I was able to spawn 2 hover vehicles directly on it as seen in the pic(with the vehicle spawns placed directly on the surface) :
NOTE:This object has been raised above the terrain in ZE
....however, you can not land flyers on it.
There is definitely a collision problem with this object, but there are some "work-arounds" that could possibly fix this.
Still testing.
I was able to spawn 2 hover vehicles directly on it as seen in the pic(with the vehicle spawns placed directly on the surface) :
NOTE:This object has been raised above the terrain in ZE
Hidden/Spoiler:
There is definitely a collision problem with this object, but there are some "work-arounds" that could possibly fix this.
Still testing.
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Elmo
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Penguin
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- trainmaster611
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- PR-0927
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Try placing it exactly on the object, as AceMastermind did. This has nothing to do with the UT-AT itself.
Psych0fred made the collision for it BTW. Try placing it as an object in ZE, rather than as a vehicle spawn, just to test.
- PR-0927/Majin Revan
Psych0fred made the collision for it BTW. Try placing it as an object in ZE, rather than as a vehicle spawn, just to test.
- PR-0927/Majin Revan
Last edited by PR-0927 on Tue Feb 13, 2007 5:36 pm, edited 1 time in total.
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Qdin
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-Yock-
When I said that you could make the ut-at hover on the model, I meant it to be hovering just in the script. With the animations and the right altitude for it, it could look like the ut-at is walking on the bridge.
PS:Sorry for some letters not being there, but is quite dificult to tipe with my mom's keyboard
PS:Sorry for some letters not being there, but is quite dificult to tipe with my mom's keyboard
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Schizo
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-Yock-
err.... No... I actually thought it was a walker due to this image:
http://starwars.wikia.com/wiki/Image:UT-AT.jpg
And I didn't read the article before...Now I know it's a hover.
http://starwars.wikia.com/wiki/Image:UT-AT.jpg
And I didn't read the article before...Now I know it's a hover.
Last edited by -Yock- on Tue Feb 13, 2007 6:39 pm, edited 2 times in total.
- trainmaster611
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Jawa_Killer
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- PR-0927
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-Yock- wrote:And I didn't read the article... Sorry to disapoint you
*Smacks -Yock-.*
It tells you there that it IS a hover vehicle, silly.
Don't purposely be ignorant, especially when the information is right there in front of you and you refuse to look at it. That's a good way to ruin your life and make many enemies.
- PR-0927/Majin Revan
