Could someone help me with this?
Model Texture Gets Weird Ingame [Solved]
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- GAB
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Model Texture Gets Weird Ingame [Solved]
I recently made a simple model and applied the texture and stuff. The texture looks good both in XSI and in Zero Editor, but ingame it looks like this:
Below is how the texture is supposed to look:
Here's a picture of the model's wireframe:
Only that face and another one on the other side have this problem.
Could someone help me with this?
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Could someone help me with this?
Last edited by GAB on Wed Jun 25, 2014 8:54 pm, edited 1 time in total.
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Marth8880
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Re: Model Texture Gets Weird Ingame
Could you please do the following in XSI?
1. Press 8 to bring up the Explorer
2. Expand your object's tree by clicking the little plus icon
3. Expand the Poly Mesh tree
4. Expand the Clusters tree
5. Expand the Texture_Coordinates (or whatever) tree
6. Take a screenshot of the Explorer window and post it here
P.S. That texture looks really, REALLY good, by the way.
1. Press 8 to bring up the Explorer
2. Expand your object's tree by clicking the little plus icon
3. Expand the Poly Mesh tree
4. Expand the Clusters tree
5. Expand the Texture_Coordinates (or whatever) tree
6. Take a screenshot of the Explorer window and post it here
P.S. That texture looks really, REALLY good, by the way.
- GAB
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Re: Model Texture Gets Weird Ingame
Here is the Explorer:
I just didn't expand the Texture_Projection (Explicit UVWs) section because it had a really big bunch of MoveComponents, like, ranging from 1 to 551 (really). In the section there were also a few Dissolve Component thingies, two or three Quadrangulate thingies and one PolyPackUV.
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- Maveritchell
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Re: Model Texture Gets Weird Ingame
You oughta freeze your UVs, to start with. I'd like to see a screenshot of your texture opened in the (XSI) UV editor as well (Alt-7).
- GAB
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Re: Model Texture Gets Weird Ingame
I don't know how to freeze UVs. So far I've only found the button for freezing transforms.
And here's a screenshot of the UV Editor:
And here's a screenshot of the UV Editor:
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MileHighGuy
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Re: Model Texture Gets Weird Ingame
Freeze is found in the lower right hand corner
- GAB
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Re: Model Texture Gets Weird Ingame
You mean a small, slightly rounded, squared button with a lock icon?
I tried it. No difference.
I tried it. No difference.
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MileHighGuy
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Re: Model Texture Gets Weird Ingame
It should be a button that says Freeze. Next to it is a button that says Freeze M. It is under the Edit section.
- GAB
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Re: Model Texture Gets Weird Ingame
Sorry but I seemingly can't find it
. Could you post a screenshot pinpointing the button's location?
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Marth8880
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Re: Model Texture Gets Weird Ingame
Ohhh, your monitor's resolution is probably too small to display all of the buttons.
See here: viewtopic.php?p=501299#p501299
See here: viewtopic.php?p=501299#p501299
- GAB
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Re: Model Texture Gets Weird Ingame
Oh yeah, that's problably the issue with the button.
Back to the topic, the link posted by Marth mentioned about Freezing the Operator Stack. I tried this as well, but the texture was still messed up ingame.
I feel like I'm running out of options...
EDIT: Tried a manual clean but no luck either.
Back to the topic, the link posted by Marth mentioned about Freezing the Operator Stack. I tried this as well, but the texture was still messed up ingame.
EDIT: Tried a manual clean but no luck either.
- Maveritchell
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Re: Model Texture Gets Weird Ingame
I'm pretty sure your UVs are too far out-of-bounds. I see this error all the time when a UV map stretches too far from the origin (which is why you're seeing it on the extremities). It's not a model error, it's an issue with SWBF2 and how it reads UVs (for example, I don't think you'll see the error in simple mesh viewers).
Arrange your UVs something like this:
And I think you'll have better luck.
Arrange your UVs something like this:
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- GAB
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Re: Model Texture Gets Weird Ingame [Solved]
That solved the problem! Thanks a lot Mav. 
EDIT: Just another little request. I'm still very clueless about many things, like materials, flags, what being a child of something means, what are clusters, etc. If someone could post a few links to pages where basics such as these are explained I'd be very thankful.
EDIT: Just another little request. I'm still very clueless about many things, like materials, flags, what being a child of something means, what are clusters, etc. If someone could post a few links to pages where basics such as these are explained I'd be very thankful.
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Marth8880
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Re: Model Texture Gets Weird Ingame [Solved]
Materials and flags: http://www.gametoast.com/viewtopic.php?f=36&t=27355 & http://www.gametoast.com/viewtopic.php?f=27&t=24851
Clusters: http://download.autodesk.com/global/docs/softimage2012/en_us/userguide/index.html?url=files/components_Clusters.htm,topicNumber=d28e42504
Hierarchy structures: http://download.autodesk.com/global/docs/softimage2012/en_us/userguide/index.html?url=files/3dexplorer510.htm,topicNumber=d28e14666
Clusters: http://download.autodesk.com/global/docs/softimage2012/en_us/userguide/index.html?url=files/components_Clusters.htm,topicNumber=d28e42504
Hierarchy structures: http://download.autodesk.com/global/docs/softimage2012/en_us/userguide/index.html?url=files/3dexplorer510.htm,topicNumber=d28e14666
- GAB
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Re: Model Texture Gets Weird Ingame [Solved]
Thanks Marth.





