Model Texture Gets Weird Ingame [Solved]

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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GAB
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Model Texture Gets Weird Ingame [Solved]

Post by GAB »

I recently made a simple model and applied the texture and stuff. The texture looks good both in XSI and in Zero Editor, but ingame it looks like this:
Hidden/Spoiler:
Image
Below is how the texture is supposed to look:
Hidden/Spoiler:
Image
Here's a picture of the model's wireframe:
Hidden/Spoiler:
Image
Only that face and another one on the other side have this problem.

Could someone help me with this?
Last edited by GAB on Wed Jun 25, 2014 8:54 pm, edited 1 time in total.
Marth8880
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Re: Model Texture Gets Weird Ingame

Post by Marth8880 »

Could you please do the following in XSI?

1. Press 8 to bring up the Explorer
2. Expand your object's tree by clicking the little plus icon
3. Expand the Poly Mesh tree
4. Expand the Clusters tree
5. Expand the Texture_Coordinates (or whatever) tree
6. Take a screenshot of the Explorer window and post it here

P.S. That texture looks really, REALLY good, by the way. :o
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GAB
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Re: Model Texture Gets Weird Ingame

Post by GAB »

Here is the Explorer:
Hidden/Spoiler:
Image
kth_bldg_rockwall is the object with the problem. This issue also occurs on kth_bldg_rockwall_lowrez which is basically a copy of the original object, with a lowrez texture.
I just didn't expand the Texture_Projection (Explicit UVWs) section because it had a really big bunch of MoveComponents, like, ranging from 1 to 551 (really). In the section there were also a few Dissolve Component thingies, two or three Quadrangulate thingies and one PolyPackUV.
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Re: Model Texture Gets Weird Ingame

Post by Maveritchell »

You oughta freeze your UVs, to start with. I'd like to see a screenshot of your texture opened in the (XSI) UV editor as well (Alt-7).
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Re: Model Texture Gets Weird Ingame

Post by GAB »

I don't know how to freeze UVs. So far I've only found the button for freezing transforms. :cpu:

And here's a screenshot of the UV Editor:
Hidden/Spoiler:
Image
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Re: Model Texture Gets Weird Ingame

Post by MileHighGuy »

Freeze is found in the lower right hand corner
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Re: Model Texture Gets Weird Ingame

Post by GAB »

You mean a small, slightly rounded, squared button with a lock icon?
I tried it. No difference.
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Re: Model Texture Gets Weird Ingame

Post by MileHighGuy »

It should be a button that says Freeze. Next to it is a button that says Freeze M. It is under the Edit section.
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Re: Model Texture Gets Weird Ingame

Post by GAB »

Sorry but I seemingly can't find it :oops: . Could you post a screenshot pinpointing the button's location?
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Re: Model Texture Gets Weird Ingame

Post by Marth8880 »

Ohhh, your monitor's resolution is probably too small to display all of the buttons.

See here: viewtopic.php?p=501299#p501299
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Re: Model Texture Gets Weird Ingame

Post by GAB »

Oh yeah, that's problably the issue with the button.

Back to the topic, the link posted by Marth mentioned about Freezing the Operator Stack. I tried this as well, but the texture was still messed up ingame. :? :cpu: I feel like I'm running out of options...

EDIT: Tried a manual clean but no luck either.
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Re: Model Texture Gets Weird Ingame

Post by Maveritchell »

I'm pretty sure your UVs are too far out-of-bounds. I see this error all the time when a UV map stretches too far from the origin (which is why you're seeing it on the extremities). It's not a model error, it's an issue with SWBF2 and how it reads UVs (for example, I don't think you'll see the error in simple mesh viewers).

Arrange your UVs something like this:
Hidden/Spoiler:
Image
And I think you'll have better luck.
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Re: Model Texture Gets Weird Ingame [Solved]

Post by GAB »

That solved the problem! Thanks a lot Mav. :thumbs:

EDIT: Just another little request. I'm still very clueless about many things, like materials, flags, what being a child of something means, what are clusters, etc. If someone could post a few links to pages where basics such as these are explained I'd be very thankful.
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Re: Model Texture Gets Weird Ingame [Solved]

Post by GAB »

Thanks Marth.
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