Objects Not Appearing

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Smithy

Objects Not Appearing

Post by Smithy »

I try to place tantive objects (halls, doors) in my map and they do not appear when I play my level. I copied the msh. and odf. files to their proper folders under my map's Common folder; these objects are the only thing I have placed in the map. Any reason why they may not be showing up?
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Post by Elmo »

you place them in your map's ABC folder next to world1 not in your common folder :wink:
Smithy

Post by Smithy »

Bugger, that's a great reason, I'll try that now thanks.
EDIT: Erm, I don't see any folder next to my world1, should I creat one?
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Post by Elmo »

Then you go inot ZE click object. Find your odf file place them in the ZE munge then voila!
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Post by Elmo »

Smithy wrote:Bugger, that's a great reason, I'll try that now thanks.
EDIT: Erm, I don't see any folder next to my world1, should I creat one?
Copy the odf folder from the Tantive one in the assets folder :wink:

(sry for double post)
Smithy

Post by Smithy »

Where do I put the copy? Just next to my world1, not in any folder next to my world1?
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Post by Elmo »

in the same folder the world1 folder is :wink:
Smithy

Post by Smithy »

Ok, thanks so much, this was driving me nuts. :)
EDIT: I loaded the map and it crashed lol. I placed the msh. and odf. files next to world1, don't know why this would happen.
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Post by Elmo »

did you place the objects in the ZE?
Smithy

Post by Smithy »

By browsing to them from the object menu? Yes.
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Post by Elmo »

I don't know then :? sry

did you get any errors when you munged?
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Post by authraw »

You need to put the files in folders called "odf" and "msh" here:
Image

Of course, PGM should be whatever your map is called. ;)
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Post by Elmo »

I believe he already did that. :wink:
Smithy

Post by Smithy »

@Elmo: No errors when munged.

I'll try putting them there, thanks.
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Post by authraw »

Oh. You said the map was crashing? In the BF2_modtools folder you should find an exe called BF2Modtools.exe. Move it to your Battlefront II/Gamedata directory (inside the game itself) and run it. Let your map crash, and open the Bfront2.log file. Post any messages marked "Severity 3" here.
Smithy

Post by Smithy »

Is the mod tools exe the helmet icon? And I place into the gamedata folder? Sorry, I'm confused a lil.
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Post by Elmo »

yes :D
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