In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.
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Smithy
Post
by Smithy » Mon Nov 27, 2006 4:34 pm
I try to place tantive objects (halls, doors) in my map and they do not appear when I play my level. I copied the msh. and odf. files to their proper folders under my map's Common folder; these objects are the only thing I have placed in the map. Any reason why they may not be showing up?
Elmo
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by Elmo » Mon Nov 27, 2006 4:44 pm
you place them in your map's ABC folder next to world1 not in your common folder
Smithy
Post
by Smithy » Mon Nov 27, 2006 4:46 pm
Bugger, that's a great reason, I'll try that now thanks.
EDIT: Erm, I don't see any folder next to my world1, should I creat one?
Elmo
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by Elmo » Mon Nov 27, 2006 4:49 pm
Then you go inot ZE click object. Find your odf file place them in the ZE munge then voila!
Elmo
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by Elmo » Mon Nov 27, 2006 4:50 pm
Smithy wrote: Bugger, that's a great reason, I'll try that now thanks.
EDIT: Erm, I don't see any folder next to my world1, should I creat one?
Copy the odf folder from the Tantive one in the assets folder
(sry for double post)
Smithy
Post
by Smithy » Mon Nov 27, 2006 4:53 pm
Where do I put the copy? Just next to my world1, not in any folder next to my world1?
Elmo
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by Elmo » Mon Nov 27, 2006 4:58 pm
in the same folder the world1 folder is
Smithy
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by Smithy » Mon Nov 27, 2006 4:59 pm
Ok, thanks so much, this was driving me nuts.
EDIT: I loaded the map and it crashed lol. I placed the msh. and odf. files next to world1, don't know why this would happen.
Elmo
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by Elmo » Mon Nov 27, 2006 5:04 pm
did you place the objects in the ZE?
Smithy
Post
by Smithy » Mon Nov 27, 2006 5:06 pm
By browsing to them from the object menu? Yes.
Elmo
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by Elmo » Mon Nov 27, 2006 5:11 pm
I don't know then
sry
did you get any errors when you munged?
authraw
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Post
by authraw » Mon Nov 27, 2006 5:18 pm
You need to put the files in folders called "odf" and "msh" here:
Of course, PGM should be whatever your map is called.
Elmo
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by Elmo » Mon Nov 27, 2006 5:25 pm
I believe he already did that.
Smithy
Post
by Smithy » Mon Nov 27, 2006 5:29 pm
@Elmo: No errors when munged.
I'll try putting them there, thanks.
authraw
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by authraw » Mon Nov 27, 2006 5:31 pm
Oh. You said the map was crashing? In the BF2_modtools folder you should find an exe called BF2Modtools.exe. Move it to your Battlefront II/Gamedata directory (inside the game itself) and run it. Let your map crash, and open the Bfront2.log file. Post any messages marked "Severity 3" here.
Smithy
Post
by Smithy » Mon Nov 27, 2006 5:56 pm
Is the mod tools exe the helmet icon? And I place into the gamedata folder? Sorry, I'm confused a lil.
Elmo
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by Elmo » Mon Nov 27, 2006 6:38 pm
yes