SWBF Series Model Showcase Thread v4.0

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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redgroupclan
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Re: SWBF Series Model Showcase Thread v4.0

Post by redgroupclan »

*facepalm*
:|

Oh nevermind.

Just made the HAVr A9 Flying Fortress, though it's pretty simple so theres no point in posting pics.
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Re: SWBF Series Model Showcase Thread v4.0

Post by swado95 »

Its my solider. :D

Front
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Image
Back
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Wire
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The skins arnt that great because i started off just fooling around.
PS to bad idk how to get in game
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Re: SWBF Series Model Showcase Thread v4.0

Post by StarkillerMarek »

Check the modeling FAQ. There is a tutorial specifically on getting player models ingame.
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Re: SWBF Series Model Showcase Thread v4.0

Post by Deviss »

StarkillerMarek wrote:Check the modeling FAQ. There is a tutorial specifically on getting player models ingame.
offtopic: congrats satan enjoy your day ;)
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Re: SWBF Series Model Showcase Thread v4.0

Post by Splat »

redgroupclan wrote:Thanks for telling me about that, ANDEWEGET.

I wanted to test out my newly acquired knowledge, and this is what I came up with:
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Image
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As far as I know, there are no longer any "unnecessary polygons" in this Sniper Airspeeder except for on the small cylinders which I figured didn't matter that much. (I was lazy. :P )
But maybe you "O' Professionals" would like to say otherwise. :P

just a little tip. if you build half to the ship along an axis where the object can be mirrored, you can duplicate the object symetricly creating a whole object from a half. it appears as though the ship is a little un even in parts. ive used this in almost every model i make to ensure that it is symetrical.

hope it helps.
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Re: SWBF Series Model Showcase Thread v4.0

Post by lucasfart »

It looks perfectly symmetrical to me...
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Re: SWBF Series Model Showcase Thread v4.0

Post by redgroupclan »

Yeah, where does it look uneven?

EDIT: Oh wait now I see it.
The front part/the engine aligned with it is over too far to the right of the big back part on the overhead wireframe.
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Re: SWBF Series Model Showcase Thread v4.0

Post by swado95 »

What I do is i build HALF of what im doing then select all the polygons and right click and go to symmetrizing polygons which should be more toward the bottom.
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Re: SWBF Series Model Showcase Thread v4.0

Post by Null_1138 »

I took the Gian speeder and the BF1 rebel attack speeder and converted them into civilian vehicles:
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Image
Unfortunately, the export to and from VRML and 3ds doesn't keep the faces smooth. I'm looking into it.
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Re: SWBF Series Model Showcase Thread v4.0

Post by kinetosimpetus »

:thumbs: Look good anyway, and good idea.
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Re: SWBF Series Model Showcase Thread v4.0

Post by RogueKnight »

Update to the DC-18.....yes, again. I can't stop improving this thing.....
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Re: SWBF Series Model Showcase Thread v4.0

Post by kinetosimpetus »

:thumbs: still looks good. :)
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Re: SWBF Series Model Showcase Thread v4.0

Post by mswf »

Looks great, but I think I can see one place where an edge-split would really aid the overall look. (when you've got an "upper part where the thingy that the lasers comes out of, you also have that slightly rounded lower part and I think that when splitting the edges between those points, you'll get a cleaner result)
EDIT:
Because I wanted to practice what I preach (that's the saying, right?) I went ahead and updated the model which I used as an avatar and used some newfound knowledge in invisible render skies.
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Re: SWBF Series Model Showcase Thread v4.0

Post by Null_1138 »

Nice update to the DC-18, RogueKnight!
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Re: SWBF Series Model Showcase Thread v4.0

Post by ANDEWEGET »

Definitely a big improvement, mswf! (Would like to see a larger render.) Nevermind, found one.
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Re: SWBF Series Model Showcase Thread v4.0

Post by StarkillerMarek »

Looks great, MSWF and Kinet, although I don't really understand what you are saying MSWF.
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Re: SWBF Series Model Showcase Thread v4.0

Post by mswf »

Explanation:
Hidden/Spoiler:
Image
I've only found out that this thing existed and how to use it last week, I'm not claiming to be a real know-how, but I do think that everyone will agree that the effects that these non-destructive changes have a great impact. You won't immediately notice these kinds of things when a model is fully textured, especially when you've got a dark texture, but people will still point out that something doesn't look quite the way it should.
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Re: SWBF Series Model Showcase Thread v4.0

Post by Maveritchell »

mswf wrote:Explanation:
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This is just called "mark hard edge" in XSI. That's a pretty reasonable explanation by way of that picture.
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Re: SWBF Series Model Showcase Thread v4.0

Post by RogueKnight »

Image

Finished model and texture.

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Re: SWBF Series Model Showcase Thread v4.0

Post by StarkillerMarek »

RogueKnight wrote:
Hidden/Spoiler:
Image
Finished model and texture.

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You will release this weapon as soon as possible...


Awesome gun.
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