Battle Above Endor Map Annoucement

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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clonepilot1

Post by clonepilot1 »

MADE IT JIPPI 8) :D looks great x-wingguy hope this forum is more updated on your progress ;)
xwingguy

Post by xwingguy »

I'm jumping for joy DEATH STAR!!!!!!!!!!!!!!!!!!!!!!!!:

Image

AND I got the corusant background to work! (All I need to do is to retexure it to get a proper Endor)

Image
Tuskenjedi

Post by Tuskenjedi »

hold up, did you say death star?!?!?
Well, I have two verdicts about that: one is, oh my god that would be the greatest ever man!
The other is: Ther's this guy making a death star map, please don't overdo things maybe add it in a later version, after it's out, this might turn into a total lagfest.
Last edited by Tuskenjedi on Mon May 08, 2006 7:56 pm, edited 1 time in total.
aadd222

Post by aadd222 »

I thought there is no Death Star in this map. If there is,can you blow it up?
YT-1300

Post by YT-1300 »

wat i think he means by death star is that he is now able to use death star parts in his map, he was complaining about how the death star parts would crash the game or something, so i guess he got it to work!
good job x-wing!!
Tuskenjedi

Post by Tuskenjedi »

oh! If so, Greatness behold!
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Post by jangoisbaddest »

Glad u got it to work, xwingguy. Now there will be a more authentic interior for the imps! Horray!
Aussie_Irishman

Post by Aussie_Irishman »

im slightly confused...what is the matrix-looking thing in that first pic?

AJay
clonepilot1

Post by clonepilot1 »

holy shrimp thats good

hey ajay glad to see your also here :D

edit:if my avatar is too big just say and il change
xwingguy

Post by xwingguy »

Aussie_Irishman wrote:im slightly confused...what is the matrix-looking thing in that first pic?

AJay
Death Star interior
Tuskenjedi

Post by Tuskenjedi »

clonepilot1, resize your avatar. now.
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Post by yankeefan05 »

Welcome to the GameToast forums clonepilot1. Please resize your avatar.

Xwingguy, r u going to let us go into the Death Star II? Im not sure because u made the interior.
xwingguy

Post by xwingguy »

Imperial Star Destroyer is using Death Star Interior parts, no more, no less.
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Post by Teancum »

I resized his avatar for him.... it's really small now. :P
xwingguy

Post by xwingguy »

Teancum wrote:I resized his avatar for him.... it's really small now. :P
lol, what is it? 1x1 pixels? jk
Tuskenjedi

Post by Tuskenjedi »

lol... really small
xwingguy

Post by xwingguy »

hmmm. It crashed again. Interesting though, because I think I'm finally figuring out why it happens. This is what I did to fix it earlier

1) munge a new space map
2) placed dea1_bldg_reactor_room and tan4_bldg_barracks both in there (I've known both to crash the map) and munged it.
3) Tested map with success
4) copied over my TST layers and respective paths, barriers, etc with my old map's layer
5) poured in the appropriate assets
6) added in dea1_bldg_reactor_room (not tan4_barracks) in zeroeditor (note the objects in the previous test have been overwritten)
7) munged and tested once again with success, although at this point bf_modtools.exe would now crash to the desktop but not in the real game
8 ) I went back and added tan4_bldg_barracks and munged
9) tested and the game froze upon loading the map

So they could coexist earlier but not now. What I believe this means is that what I have is a memory problem. These 2 objects must require a heck load of memory. So a possibility is that by simply sectoring off these objects, the game may run again. Nonetheless, interesting.
clonepilot1

Post by clonepilot1 »

ok i see my avatar is gone lol well not important

too bad to hear about the crashing problems i hope you fix it
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Post by yankeefan05 »

Tuskenjedi wrote:lol... really small
As in its gone? ClonePilot1 ,u can pick an avatar that is smaller in your profile (or somewhere around there).
ARC_General_Mobo

Post by ARC_General_Mobo »

WOW that is amazing, but what is that matrix thing??
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