My map crashes swbf
Moderator: Moderators
- jango
- Command Sergeant Major

- Posts: 272
- Joined: Mon Jan 19, 2009 8:05 pm
- Projects :: too many
- Location: A galaxy far far away...
My map crashes swbf
when it finishes loading the map the game crashes. the bfront log said this:
Opened logfile BFront.log 2009-01-22 2129
Message Severity: 3
.\source\Explosion.cpp(276)
Explosion "kas2_prop_seawall_exp" missing effect "com_sfx_explosion_xl"
Message Severity: 3
.\source\Explosion.cpp(276)
Explosion "spa2_prop_antenna_descruct_exp" missing effect "spa2_sfx_prop_antenna_descruct_exp"
Message Severity: 3
.\source\Explosion.cpp(276)
Explosion "spa_prop_frigate_destruct_exp" missing effect "spa2_sfx_prop_antenna_descruct_exp"
Message Severity: 3
.\source\Explosion.cpp(276)
Explosion "spa_prop_blender_exp" missing effect "com_sfx_explosion_xl"
Message Severity: 3
.\source\VehicleSpawn.cpp(121)
Vehicle spawn missing command post "CP5Control"
Message Severity: 3
.\source\VehicleSpawn.cpp(121)
Vehicle spawn missing command post "CP6Control"
Message Severity: 3
.\source\VehicleSpawn.cpp(121)
Vehicle spawn missing command post "CP6Control"
Message Severity: 3
.\source\VehicleSpawn.cpp(121)
Vehicle spawn missing command post "CP6Control"
Message Severity: 3
.\source\VehicleSpawn.cpp(121)
Vehicle spawn missing command post "CP4Control"
Message Severity: 3
.\source\VehicleSpawn.cpp(121)
Vehicle spawn missing command post "CP5Control"
ive checked all the vehiclespawns and they have the cpcontrol right. i cant figure out wats wrong
Opened logfile BFront.log 2009-01-22 2129
Message Severity: 3
.\source\Explosion.cpp(276)
Explosion "kas2_prop_seawall_exp" missing effect "com_sfx_explosion_xl"
Message Severity: 3
.\source\Explosion.cpp(276)
Explosion "spa2_prop_antenna_descruct_exp" missing effect "spa2_sfx_prop_antenna_descruct_exp"
Message Severity: 3
.\source\Explosion.cpp(276)
Explosion "spa_prop_frigate_destruct_exp" missing effect "spa2_sfx_prop_antenna_descruct_exp"
Message Severity: 3
.\source\Explosion.cpp(276)
Explosion "spa_prop_blender_exp" missing effect "com_sfx_explosion_xl"
Message Severity: 3
.\source\VehicleSpawn.cpp(121)
Vehicle spawn missing command post "CP5Control"
Message Severity: 3
.\source\VehicleSpawn.cpp(121)
Vehicle spawn missing command post "CP6Control"
Message Severity: 3
.\source\VehicleSpawn.cpp(121)
Vehicle spawn missing command post "CP6Control"
Message Severity: 3
.\source\VehicleSpawn.cpp(121)
Vehicle spawn missing command post "CP6Control"
Message Severity: 3
.\source\VehicleSpawn.cpp(121)
Vehicle spawn missing command post "CP4Control"
Message Severity: 3
.\source\VehicleSpawn.cpp(121)
Vehicle spawn missing command post "CP5Control"
ive checked all the vehiclespawns and they have the cpcontrol right. i cant figure out wats wrong
-
MileHighGuy
- Jedi

- Posts: 1194
- Joined: Fri Dec 19, 2008 7:58 pm
Re: My map crashes swbf
did u put cp1_control in the vehicle spawn? if you did change it to just cp1
- giftheck
- Droid Pilot Assassin

- Posts: 2218
- Joined: Mon Jan 19, 2009 5:58 pm
- Projects :: Star Wars Battlefront Anniversary
Re: My map crashes swbf
I have similar problems sometimes, but the game waits a while before crashing. I put in "CP#" (where # is the CP number) but it ends the same way.
- ANDEWEGET
- Ancient Force

- Posts: 1266
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Re: My map crashes swbf
maybe the regions arent there or they arent written like the line in the vehiclespawn...you should get the missing effects or kill the lines in the odf
- Teancum
- Jedi Admin

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Re: My map crashes swbf
You need to add those effect files for sure. Also, the vehicle spawn is looking for the actual command post (if I remember right) and not the control region.
- ANDEWEGET
- Ancient Force

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Re: My map crashes swbf
dont know for sure, but in swbf 1 its the control region, i cant look because my ZE doesn work yet(vista...)
- giftheck
- Droid Pilot Assassin

- Posts: 2218
- Joined: Mon Jan 19, 2009 5:58 pm
- Projects :: Star Wars Battlefront Anniversary
Re: My map crashes swbf
That's what I did. The vehicles don't appear and after a while the map crashes.Teancum wrote:You need to add those effect files for sure. Also, the vehicle spawn is looking for the actual command post (if I remember right) and not the control region.
How would I do cross-era?
- jango
- Command Sergeant Major

- Posts: 272
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Re: My map crashes swbf
it still crashes and now it just says
Message Severity: 3
.\source\VehicleSpawn.cpp(121)
Vehicle spawn missing command post "CP5"
Message Severity: 3
.\source\VehicleSpawn.cpp(121)
Vehicle spawn missing command post "CP6"
Message Severity: 3
.\source\VehicleSpawn.cpp(121)
Vehicle spawn missing command post "CP6"
Message Severity: 3
.\source\VehicleSpawn.cpp(121)
Vehicle spawn missing command post "CP6"
Message Severity: 3
.\source\VehicleSpawn.cpp(121)
Vehicle spawn missing command post "CP4"
Message Severity: 3
.\source\VehicleSpawn.cpp(121)
Vehicle spawn missing command post "CP5"
Message Severity: 3
.\source\VehicleSpawn.cpp(121)
Vehicle spawn missing command post "CP5"
Message Severity: 3
.\source\VehicleSpawn.cpp(121)
Vehicle spawn missing command post "CP6"
Message Severity: 3
.\source\VehicleSpawn.cpp(121)
Vehicle spawn missing command post "CP6"
Message Severity: 3
.\source\VehicleSpawn.cpp(121)
Vehicle spawn missing command post "CP6"
Message Severity: 3
.\source\VehicleSpawn.cpp(121)
Vehicle spawn missing command post "CP4"
Message Severity: 3
.\source\VehicleSpawn.cpp(121)
Vehicle spawn missing command post "CP5"
- ANDEWEGET
- Ancient Force

- Posts: 1266
- Joined: Tue Apr 01, 2008 8:42 am
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Re: My map crashes swbf
try some other ways to write the region, only CP#
- jango
- Command Sergeant Major

- Posts: 272
- Joined: Mon Jan 19, 2009 8:05 pm
- Projects :: too many
- Location: A galaxy far far away...
Re: My map crashes swbf
ive fixed everything now! but it still crashes the game
this is wat the bfront log says:
Opened logfile BFront.log 2009-01-27 2028
Opened logfile BFront.log 2009-01-27 2028
-
jedikiller32
- Rebel Warrant Officer

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Re: My map crashes swbf
This generally means that there is an error that sptest cannot detect, or crashes before it can document.
You may have to rebuild the map, or browse through the files and make sure everything is set up right.
You may have to rebuild the map, or browse through the files and make sure everything is set up right.
