My map crashes swbf

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jango
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My map crashes swbf

Post by jango »

when it finishes loading the map the game crashes. the bfront log said this:
Opened logfile BFront.log 2009-01-22 2129

Message Severity: 3
.\source\Explosion.cpp(276)
Explosion "kas2_prop_seawall_exp" missing effect "com_sfx_explosion_xl"

Message Severity: 3
.\source\Explosion.cpp(276)
Explosion "spa2_prop_antenna_descruct_exp" missing effect "spa2_sfx_prop_antenna_descruct_exp"

Message Severity: 3
.\source\Explosion.cpp(276)
Explosion "spa_prop_frigate_destruct_exp" missing effect "spa2_sfx_prop_antenna_descruct_exp"

Message Severity: 3
.\source\Explosion.cpp(276)
Explosion "spa_prop_blender_exp" missing effect "com_sfx_explosion_xl"

Message Severity: 3
.\source\VehicleSpawn.cpp(121)
Vehicle spawn missing command post "CP5Control"

Message Severity: 3
.\source\VehicleSpawn.cpp(121)
Vehicle spawn missing command post "CP6Control"

Message Severity: 3
.\source\VehicleSpawn.cpp(121)
Vehicle spawn missing command post "CP6Control"

Message Severity: 3
.\source\VehicleSpawn.cpp(121)
Vehicle spawn missing command post "CP6Control"

Message Severity: 3
.\source\VehicleSpawn.cpp(121)
Vehicle spawn missing command post "CP4Control"

Message Severity: 3
.\source\VehicleSpawn.cpp(121)
Vehicle spawn missing command post "CP5Control"


ive checked all the vehiclespawns and they have the cpcontrol right. i cant figure out wats wrong
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Re: My map crashes swbf

Post by MileHighGuy »

did u put cp1_control in the vehicle spawn? if you did change it to just cp1
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giftheck
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Re: My map crashes swbf

Post by giftheck »

I have similar problems sometimes, but the game waits a while before crashing. I put in "CP#" (where # is the CP number) but it ends the same way.
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ANDEWEGET
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Re: My map crashes swbf

Post by ANDEWEGET »

maybe the regions arent there or they arent written like the line in the vehiclespawn...you should get the missing effects or kill the lines in the odf
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Re: My map crashes swbf

Post by Teancum »

You need to add those effect files for sure. Also, the vehicle spawn is looking for the actual command post (if I remember right) and not the control region.
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Re: My map crashes swbf

Post by ANDEWEGET »

dont know for sure, but in swbf 1 its the control region, i cant look because my ZE doesn work yet(vista...)
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giftheck
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Re: My map crashes swbf

Post by giftheck »

Teancum wrote:You need to add those effect files for sure. Also, the vehicle spawn is looking for the actual command post (if I remember right) and not the control region.
That's what I did. The vehicles don't appear and after a while the map crashes.

How would I do cross-era?
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jango
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Re: My map crashes swbf

Post by jango »

it still crashes and now it just says

Message Severity: 3
.\source\VehicleSpawn.cpp(121)
Vehicle spawn missing command post "CP5"

Message Severity: 3
.\source\VehicleSpawn.cpp(121)
Vehicle spawn missing command post "CP6"

Message Severity: 3
.\source\VehicleSpawn.cpp(121)
Vehicle spawn missing command post "CP6"

Message Severity: 3
.\source\VehicleSpawn.cpp(121)
Vehicle spawn missing command post "CP6"

Message Severity: 3
.\source\VehicleSpawn.cpp(121)
Vehicle spawn missing command post "CP4"

Message Severity: 3
.\source\VehicleSpawn.cpp(121)
Vehicle spawn missing command post "CP5"
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ANDEWEGET
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Re: My map crashes swbf

Post by ANDEWEGET »

try some other ways to write the region, only CP#
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jango
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Re: My map crashes swbf

Post by jango »

ive fixed everything now! but it still crashes the game :( this is wat the bfront log says:

Opened logfile BFront.log 2009-01-27 2028
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Re: My map crashes swbf

Post by jedikiller32 »

This generally means that there is an error that sptest cannot detect, or crashes before it can document.

You may have to rebuild the map, or browse through the files and make sure everything is set up right.
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