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daniel13146
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by daniel13146 » Thu Nov 10, 2011 10:44 pm
i Having problems with my msh and the viewer; keep getting this message when i try to open it up with the veiwer;"an exception of class OutOfBoundsException was not handled. The program will shutdown"
help!
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SpartanA259
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by SpartanA259 » Thu Nov 10, 2011 11:03 pm
Did you save your skin with RLE Compression on or off?
jdee/barc
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by jdee/barc » Fri Nov 11, 2011 12:45 am
there could be a few problems that cause this
1. you used rle compression when saving the texture
2. the texture tga file is corrupt
3. the msh model is corrupted
4. the msh model is exported incorrectly
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by Webster27 » Fri Nov 11, 2011 2:02 am
Probably it´s got to do with the RLE Compression.
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by lucasfart » Fri Nov 11, 2011 11:07 am
Sorry, but what makes you guys think its a texture problem? I thought those errors came from model errors....
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by DarthD.U.C.K. » Fri Nov 11, 2011 11:51 am
this error happens when you try to open a model which swbfviewer cant find. make sure you set the right path to the assets. if you werent trying to view a model from the assets through the folders in swbfviewer it must have been a somehow damaged msh.file
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by lucasfart » Fri Nov 11, 2011 12:05 pm
I'm pretty sure he's talking about his own custom .msh files...
daniel13146
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by daniel13146 » Fri Nov 11, 2011 10:32 pm
I get the message when i put up a skin i made using GIMP 2. I open up swbf2 veiwer and it gives me that message.
not sure what else i can really say...
ask me questions!
SpartanA259
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by SpartanA259 » Fri Nov 11, 2011 10:49 pm
Did you turn RLE Compression off?
AQT
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by AQT » Fri Nov 11, 2011 11:01 pm
daniel13146 wrote: ...when i put up a skin i made using GIMP 2.
How
exactly did you do this? Please describe it in detail. We can't make read your mind, and we shouldn't be asking you the questions.
daniel13146
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by daniel13146 » Sat Nov 12, 2011 12:43 pm
I got this message when i already did the editing in GIMP2. I open up the veiwer, i have RL compresstion OFF, and i drag it into the blue screen and that error pop's up...
It wont take a screenshot so i cant really put up my work...
Last edited by
daniel13146 on Sat Nov 12, 2011 12:58 pm, edited 3 times in total.
DarthD.U.C.K.
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by DarthD.U.C.K. » Sat Nov 12, 2011 12:51 pm
you know that the swbfviewer is for viewing models , right?
you cant view a texture in a modelviewer, you have to open the model which uses the texture.
daniel13146
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by daniel13146 » Sat Nov 12, 2011 1:15 pm
Yes, i make it become a .msh before i use the veiwer
EDIT
I have just exparamented with it more and it wont let me upload ANYTHING to the viewer without getting that message.
should i just renstall?
DarthD.U.C.K.
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by DarthD.U.C.K. » Sat Nov 12, 2011 1:23 pm
you cannot make a texture become a model. the viewer is for opening .msh files in which models are stored. textures are .tga files . a model is the shape of something, a texture is the color of a model. thats two absolutely different things.
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by DarthXeon » Sun Nov 13, 2011 5:39 pm
SwbfViewer views models and skins together this is how models work...
tga -> msh -> Ingame Model
to view it using the viewer open a ".MSH" and it will work! one time i forgot to uncheck RLE compression and it still viewed but rainbowey so thats not the problem
daniel13146
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by daniel13146 » Tue Nov 15, 2011 10:25 pm
it is still not working. should i just re-install the editor and veiwer?
DarthD.U.C.K.
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by DarthD.U.C.K. » Wed Nov 16, 2011 9:59 am
can you open .msh files from the assets? if you can its obviously not a problem with the program.