GIMP 2 and SWBFveiwer

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daniel13146
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GIMP 2 and SWBFveiwer

Post by daniel13146 »

i Having problems with my msh and the viewer; keep getting this message when i try to open it up with the veiwer;"an exception of class OutOfBoundsException was not handled. The program will shutdown"

help!
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Re: GIMP 2 and SWBFveiwer

Post by SpartanA259 »

Did you save your skin with RLE Compression on or off?
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Post by jdee/barc »

there could be a few problems that cause this

1. you used rle compression when saving the texture
2. the texture tga file is corrupt
3. the msh model is corrupted
4. the msh model is exported incorrectly
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Re: GIMP 2 and SWBFveiwer

Post by Webster27 »

Probably it´s got to do with the RLE Compression.
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Re: GIMP 2 and SWBFveiwer

Post by lucasfart »

Sorry, but what makes you guys think its a texture problem? I thought those errors came from model errors....
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Re: GIMP 2 and SWBFveiwer

Post by DarthD.U.C.K. »

this error happens when you try to open a model which swbfviewer cant find. make sure you set the right path to the assets. if you werent trying to view a model from the assets through the folders in swbfviewer it must have been a somehow damaged msh.file
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Re: GIMP 2 and SWBFveiwer

Post by lucasfart »

I'm pretty sure he's talking about his own custom .msh files...
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Re: GIMP 2 and SWBFveiwer

Post by daniel13146 »

I get the message when i put up a skin i made using GIMP 2. I open up swbf2 veiwer and it gives me that message.

not sure what else i can really say...
ask me questions!
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Re: GIMP 2 and SWBFveiwer

Post by SpartanA259 »

Did you turn RLE Compression off?
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Re: GIMP 2 and SWBFveiwer

Post by AQT »

daniel13146 wrote:...when i put up a skin i made using GIMP 2.
How exactly did you do this? Please describe it in detail. We can't make read your mind, and we shouldn't be asking you the questions.
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Re: GIMP 2 and SWBFveiwer

Post by daniel13146 »

I got this message when i already did the editing in GIMP2. I open up the veiwer, i have RL compresstion OFF, and i drag it into the blue screen and that error pop's up...
It wont take a screenshot so i cant really put up my work...
Last edited by daniel13146 on Sat Nov 12, 2011 12:58 pm, edited 3 times in total.
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Re: GIMP 2 and SWBFveiwer

Post by DarthD.U.C.K. »

you know that the swbfviewer is for viewing models, right?
you cant view a texture in a modelviewer, you have to open the model which uses the texture.
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Re: GIMP 2 and SWBFveiwer

Post by daniel13146 »

Yes, i make it become a .msh before i use the veiwer

EDIT
I have just exparamented with it more and it wont let me upload ANYTHING to the viewer without getting that message.

should i just renstall?
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Re: GIMP 2 and SWBFveiwer

Post by DarthD.U.C.K. »

you cannot make a texture become a model. the viewer is for opening .msh files in which models are stored. textures are .tga files. a model is the shape of something, a texture is the color of a model. thats two absolutely different things.
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Re: GIMP 2 and SWBFveiwer

Post by DarthXeon »

SwbfViewer views models and skins together this is how models work...
tga -> msh -> Ingame Model
to view it using the viewer open a ".MSH" and it will work! one time i forgot to uncheck RLE compression and it still viewed but rainbowey so thats not the problem
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Re: GIMP 2 and SWBFveiwer

Post by daniel13146 »

it is still not working. should i just re-install the editor and veiwer?
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Re: GIMP 2 and SWBFveiwer

Post by DarthD.U.C.K. »

can you open .msh files from the assets? if you can its obviously not a problem with the program.
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