but i still have to add a couple things before I can release any sort of beta
i might get one released today... mabye
but ill post when ill be releasing it
so keep staying tuned
EDIT: changed the laatc
Moderator: Moderators



Great newsacryptozoo wrote: i might get one released today... mabye






thanks alot[Padawan]Helkaan wrote:It's just... Amazing.
Venator+Republic shuttle+republic corvette+LAAT+fighter+CIS spaceships...
As Fiodis said, I imagine the time that it must take to set up.
Really, really impressive.
Note that if you upload it on SWBFiles, a staff will give you a 20/20 or something like that...


commandoCC-9811 wrote:ok, here are some problems I found:
1. I'm using the English Battlefront 2, so the localization is not there for any objects (I can give you the names for the troops if you want, PM me with answer).
2. The command posts are far apart, so it takes a long time getting from one to another (I would put 2 more command posts).
3. The background animations have some of them running into each other and other objects.
4. The AI bump in to A LOT of objects continuously, I would advice more paths for the AI around the command posts.
I'll see if there are any more, but a great map all together



Thanks all for the reports working on the problems nowcommandoCC-9811 wrote:The Skytroopers weapons can't switch back once switched to pistol.



yeah the acclamator want supposed to carry youDeathplayer wrote:it's a good map, but:
seen wrong animations
the idea to shoot out of the acclamator doesn't work, because when the acclamator flies, it doesn't take you with it. you'll get pressed to the back of the room and can't do anything.
i'll look out for other errors later.


yes im going to add skydome objects and gonna red rid of alot of the anims i gotFiodis wrote:Also, are you taking my suggestions for skydome objects? That's really a much more efficient way to do those ships than props and animations. I feel like you're putting far too much emphasis on the ship props and animations than you should be doing.Hidden/Spoiler: