Geonosis: Coastline

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Ideas for exploration??

an area in the desert with alot of little easter eggs
13
50%
just keep the caves there fine
2
8%
something in the water
10
38%
other ( post idea )
1
4%
get rid of all of them
0
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Total votes: 26
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acryptozoo
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Re: Geonosis: Coastline

Post by acryptozoo »

Well atcually i fixed it last night ....
but i still have to add a couple things before I can release any sort of beta
i might get one released today... mabye

but ill post when ill be releasing it

so keep staying tuned

EDIT: changed the laatc
Hidden/Spoiler:
Image
and got THIS video fo one of my anims.
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Re: Geonosis: Coastline

Post by Firefang »

Nice
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martin105038
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Re: Geonosis: Coastline

Post by martin105038 »

acryptozoo wrote: i might get one released today... mabye
Great news :D
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acryptozoo
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Re: Geonosis: Coastline

Post by acryptozoo »

beta is withheld for today and probably a couple days do to ome problems with the republic side
ill try to get it out tomm.

so in the meantime please enjoy This
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Re: Geonosis: Coastline

Post by Jendo7 »

That's some really impressive animations. :thumbs:
I can imagine that's quite difficult to set up.
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Re: Geonosis: Coastline

Post by Fiodis »

Just a note - if you have any flyer splines you want to make sure the animation paths don't cross them. (And if you don't have any flyer splines but you do have AI-pilotable flyers you should probably make splines, anyway).
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Re: Geonosis: Coastline

Post by acryptozoo »

good news ... beta will be out very soon just after a few finishing touches
soo beta tester watch you pm folder
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Re: Geonosis: Coastline

Post by [Padawan]Helkaan »

It's just... Amazing.
Venator+Republic shuttle+republic corvette+LAAT+fighter+CIS spaceships...
As Fiodis said, I imagine the time that it must take to set up.
Really, really impressive.

Note that if you upload it on SWBFiles, a staff will give you a 20/20 or something like that...
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Re: Geonosis: Coastline

Post by acryptozoo »

[Padawan]Helkaan wrote:It's just... Amazing.
Venator+Republic shuttle+republic corvette+LAAT+fighter+CIS spaceships...
As Fiodis said, I imagine the time that it must take to set up.
Really, really impressive.

Note that if you upload it on SWBFiles, a staff will give you a 20/20 or something like that...
thanks alot

Beta out happy testing everyone
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Re: Geonosis: Coastline

Post by commandoCC-9811 »

ok, here are some problems I found:
1. I'm using the English Battlefront 2, so the localization is not there for any objects .
2. The command posts are far apart, so it takes a long time getting from one to another (I would put 2 more command posts).
3. The background animations have some of them running into each other and other objects.
4. The AI bump in to A LOT of objects continuously, I would advice more paths for the AI around the command posts.

I'll see if there are any more, but a great map all together :thumbs:
Last edited by commandoCC-9811 on Sun Dec 12, 2010 3:00 pm, edited 1 time in total.
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Re: Geonosis: Coastline

Post by acryptozoo »

commandoCC-9811 wrote:ok, here are some problems I found:
1. I'm using the English Battlefront 2, so the localization is not there for any objects (I can give you the names for the troops if you want, PM me with answer).
2. The command posts are far apart, so it takes a long time getting from one to another (I would put 2 more command posts).
3. The background animations have some of them running into each other and other objects.
4. The AI bump in to A LOT of objects continuously, I would advice more paths for the AI around the command posts.

I'll see if there are any more, but a great map all together :thumbs:

thanks for reporting1
1. im using english too yeah havent loacalized the sides yet
2. hrmmm i didnt think that they were too far apart ill think about but i likda like the cps the way they are
3. yes i saw alot of that (reomving alot of the animations anyways)
4. yeah im working on that now
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Re: Geonosis: Coastline

Post by skelltor »

after a quick and fun playthrough here is some things i have found

1 the super battledroid looks "wierd" like really short legs
2 the cps are to far apart (maby let people get into the vehicles
3 the minimap is backwards for the orbital strike
4 the neimadian crashes when i switch his first weapon
5 the skytroopers weapon in first person has the basic rifles geometry
6 the award weapons have the stock mshes
7 imo the green clone skins don't fit on this map maby make them darker
all in all i liked it the flyers are great :thumbs:
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Re: Geonosis: Coastline

Post by commandoCC-9811 »

The Skytroopers weapons can't switch back once switched to pistol.
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Re: Geonosis: Coastline

Post by acryptozoo »

commandoCC-9811 wrote:The Skytroopers weapons can't switch back once switched to pistol.
Thanks all for the reports working on the problems now

and an update too yay
added a loadscreen:
Hidden/Spoiler:
Image
*ignore that salty cliffs wont change on my swbf2 shows up in debug though
and got rid of the little venators and made a big one
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
more updates/fixes soon
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Re: Geonosis: Coastline

Post by yoyoman »

I only have one bug right now. The map freezes sometimes great animations though.

Edit: never mind I played it again dose not stop in places any more but units do stand around and not do anything.
Last edited by yoyoman on Sun Dec 12, 2010 7:23 pm, edited 1 time in total.
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Re: Geonosis: Coastline

Post by SAMofBIA »

i have not had any errors besides lack of enemy fire at me.
EDIT: and a few animation crossovers but thats to be expected.
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Re: Geonosis: Coastline

Post by Deathplayer »

it's a good map, but:
seen wrong animations
the idea to shoot out of the acclamator doesn't work, because when the acclamator flies, it doesn't take you with it. you'll get pressed to the back of the room and can't do anything.

i'll look out for other errors later.
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Re: Geonosis: Coastline

Post by acryptozoo »

Deathplayer wrote:it's a good map, but:
seen wrong animations
the idea to shoot out of the acclamator doesn't work, because when the acclamator flies, it doesn't take you with it. you'll get pressed to the back of the room and can't do anything.

i'll look out for other errors later.
yeah the acclamator want supposed to carry you
but ... the transport im going to make enterable so you can ride it

and im going to rework all the animations so you cant see them snap back 40% done with that
ill get some other updates up soon to :D
Hidden/Spoiler:
anyone find any easter eggs yet :D
Last edited by acryptozoo on Mon Dec 13, 2010 4:59 pm, edited 1 time in total.
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Re: Geonosis: Coastline

Post by Fiodis »

Hidden/Spoiler:
Do the four clones in the tunnel clustered around the little mushroom-anthill thing count as an easter egg?
Also, are you taking my suggestions for skydome objects? That's really a much more efficient way to do those ships than props and animations. I feel like you're putting far too much emphasis on the ship props and animations than you should be doing.
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Re: Geonosis: Coastline

Post by acryptozoo »

Fiodis wrote:
Hidden/Spoiler:
Do the four clones in the tunnel clustered around the little mushroom-anthill thing count as an easter egg?
Also, are you taking my suggestions for skydome objects? That's really a much more efficient way to do those ships than props and animations. I feel like you're putting far too much emphasis on the ship props and animations than you should be doing.
yes im going to add skydome objects and gonna red rid of alot of the anims i got
Hidden/Spoiler:
yep :D theres a couple more though
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