as i said in the showcase thread, here is my WIP thread of the Venator i´m making.
Here some pics of the bridge and the start of the tower:
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realy, i will see if i put an arc-170 and eta-2 in to see how it looks. it will have interiors, so i mustn´t be to big, cause otherwise you run and run and run...The Nasal Abyss wrote:EDIT: Oh, and it needs to be scaled bigger. Much bigger
and yes i just wanted to ask you tomorrow, cause you made some textures earlier for me. it would be nice if you can to do that please[Padawan]Helkaan wrote:Do you plan on using stock textures or do you need a n00b texture artist like me?


to this i can only say what i have said on the showcase threadAnakin wrote: Why do you start a project that is allready in work (forcemaster)
and tell me one reason why i shouldn´t start this project? look on the topic, there stands: "[ROTS/CW]" and not TCW. moreover i will say that this will not be an idea stealing or a contest.it is the Venator, one of my favorite ships at all. i know that forcemaster is also making one, but he makes it TCW and i ROTS, so i think no problems there
it was a big dream of mine to build a complete new Venator (with interiors) when i start modding this great game called Star Wars: Battlefront 2





i have a look on it, but there are many edges/polys which will be delete when the interior comes or which are obsolete, cause the exterior hides them. and for me, i think the bridge is too low detailde(made it in 3hours) and i´ve planed to make more details on it, but after all your great feedbacks, where you all said that the bridge is very detailed, i´ve decided that this is the finished version of the bridge only at the end of it will be a zylinder more, so...THEWULFMAN wrote:I would watch that poly count as you go though. The bridge looks a little too detailed for my tastes.



thx for comment, but i´ve understood nothing of it. can you explain it to me, so that i can understand it please? you may remember i´m modeler since half a year and don´know all about modeling. so i´m open for everything newFragMe! wrote:Not sure if you are going to make your own texture for it or not but if you decide to make sure you keep a copy of the higher poly msh it would make a very good hires version for an ambient occlusion map. Which would also allow you to do a fair amount of poly reduction on the lowres version because the "detail" provided by ambient and a bump map if you make one.