SWBF Series Model Showcase Thread v3.0

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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fai222
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Re: Model Showcase Thread v3.0

Post by fai222 »

you need a pat on the back.
I know.
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Re: Model Showcase Thread v3.0

Post by PsYcH0_]-[aMsT3r »

Wow three cool completley different gun :D. fai222, keep up the good work!. Great model Obi only the barrel looks abit weird. Taivyx, thats just amazing! to spend 45 mins and do that is jsut amazing. I'm really jealous :P.
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Re: Model Showcase Thread v3.0

Post by obiboba3po »

PsYcH0_]-[aMsT3r wrote:Wow three cool completley different gun :D. fai222, keep up the good work!. Great model Obi only the barrel looks abit weird. Taivyx, thats just amazing! to spend 45 mins and do that is jsut amazing. I'm really jealous :P.
lol kk. btw nice avy :D
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Re: Model Showcase Thread v3.0

Post by redgroupclan »

Nice, Taivyx :bowdown:
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Re: Model Showcase Thread v3.0

Post by Grev »

fai222 wrote:Thanks for the great feedback guys! That RPG looks awesome!
Oh, I almost forgot that BLACK9_KNIGHT deserves some of the credit on the SFOR too. It was he who took pics of the model so that i could model it.
EDIT: Here it is ingame.
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Wow! That looks amazing! If you plan on giving that out, I could easily find use for a gun like that.
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ANDEWEGET
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Re: Model Showcase Thread v3.0

Post by ANDEWEGET »

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clone with clone backpack, tatooine stand, open shop(the hanging food has transparency flag) and open medium building

googles from trooper is from wazmol

weapon from renegade squadron:
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clone backpack tga:
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weapon tga:
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Re: Model Showcase Thread v3.0

Post by MasterFang1 »

Sorry if this is a noobish question but.. is that backpack an addon mesh or part of that trooper?
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Re: Model Showcase Thread v3.0

Post by ANDEWEGET »

part of trooper, because in swbf addon meshes doesnt work, or i cant use em. maybe make it as addon if i would know how i must rotate it, so its right
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Re: Model Showcase Thread v3.0

Post by DarthD.U.C.K. »

there are some "strange" uvs on the tatooine buildings
and the textures for backpack and gun are not that economical
the corned guntexture looks a bit "funky", you coul paint a bit over it with black or grey
and i would make the backpacktexture dirty, that would make it look lees cartoony

so far for the modelreview
the buldings look very fresh and will make tatooinemaps more interesting and detailed (if you release it) :thumbs:

(dont get me wrong, i just wanted to point out, what could be improved)
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Re: Model Showcase Thread v3.0

Post by AceMastermind »

ANDEWEGET wrote:...because in swbf addon meshes doesnt work...
Yes they do, Darth Vader and Count Dooku both have capes that are attached as addons.
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Re: Model Showcase Thread v3.0

Post by ANDEWEGET »

ya i know, but i tried to add a addon wihtout animation and it doesnt worked, but this was only 1 time...
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Re: Model Showcase Thread v3.0

Post by Silas »

i thought those capes didn't have animation in the first place, which was why the whole hex-editing capes on idea was so popular. There's probably just something you missed when making the addon. I suggest trying again
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Re: Model Showcase Thread v3.0

Post by (RAPTOR)BENSTWO{SGT} »

Is the backpack just a backpack, or will it become a jetpack or somthing? :?
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Re: Model Showcase Thread v3.0

Post by ANDEWEGET »

only backpack and i dont made the addon i tried to use in swbf1
Hidden/Spoiler:
AnimatedAddon = "CAPE"

GeometryAddon = "imp_inf_vader_cape"
AnimationAddon = "imp_inf_vader_cape"
AddonAttachJoint = "bone_ribcage"
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Re: Model Showcase Thread v3.0

Post by elfie »

Ok, I am starting my next model now: A U.S fighter aircraft! :D
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The model itself is mostly done, though I am mostly concerned about skinning because some skinning techniques cause my model to not work correctly. Since I am pretty sure Meshex does not support more than 1 texture projection, do I have to UV the entire polymsh at once? Or can I not merge the individual objects and skin each object seperatley then merge them? Also, sorry for all the questions, but is there a technique besides for the one in the FAQ thread that is good for skinning a complex UVed model? Thanks.
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Re: Model Showcase Thread v3.0

Post by DarthD.U.C.K. »

you can give a model as much Uvs as you want
my tieviper had 35 and it worked fine
you can give a model even more than one texture
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Re: Model Showcase Thread v3.0

Post by Grev »

It reminds me of Jetfire from Transformers armada. Good times. :) Good job you guys!

Also, ANDEWEGET, nice job on the trooper. I may use him for a map.
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Re: Model Showcase Thread v3.0

Post by (RAPTOR)BENSTWO{SGT} »

Can't wait for the textures.
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Re: Model Showcase Thread v3.0

Post by MandeRek »

This is my latest model, outside BF0. It's a Rae, sortoff jedi/sith from earth. The whole mod will be about these humans, from the medieval time, only force-sensitive, using vibroblades and shields.. They'll be involved in the Clone wars conflict, and need to choose.. Lead the clones, as the jedi offered.. Or get a whole droid army, and learn the dark sides..

This is the first of 3 medieval 'knights', which will be Rae heroes..

Sir Kudur:

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Still need to improve his hands.. But i can't wait to see him wield a huge sword, and finish his legs/pelvis.. Yeah, they will be medieval-style armored! :D
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Re: Model Showcase Thread v3.0

Post by DarthD.U.C.K. »

he looks great!
the texture are verx good, where did you find them?
only the arms look strange
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