I know.you need a pat on the back.
SWBF Series Model Showcase Thread v3.0
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- fai222
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Re: Model Showcase Thread v3.0
-
PsYcH0_]-[aMsT3r
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Re: Model Showcase Thread v3.0
Wow three cool completley different gun
. fai222, keep up the good work!. Great model Obi only the barrel looks abit weird. Taivyx, thats just amazing! to spend 45 mins and do that is jsut amazing. I'm really jealous
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obiboba3po
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Re: Model Showcase Thread v3.0
lol kk. btw nice avyPsYcH0_]-[aMsT3r wrote:Wow three cool completley different gun. fai222, keep up the good work!. Great model Obi only the barrel looks abit weird. Taivyx, thats just amazing! to spend 45 mins and do that is jsut amazing. I'm really jealous
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- redgroupclan
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Re: Model Showcase Thread v3.0
Nice, Taivyx 
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Grev
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Re: Model Showcase Thread v3.0
Wow! That looks amazing! If you plan on giving that out, I could easily find use for a gun like that.fai222 wrote:Thanks for the great feedback guys! That RPG looks awesome!
Oh, I almost forgot that BLACK9_KNIGHT deserves some of the credit on the SFOR too. It was he who took pics of the model so that i could model it.
EDIT: Here it is ingame.Hidden/Spoiler:
- ANDEWEGET
- Ancient Force

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Re: Model Showcase Thread v3.0








clone with clone backpack, tatooine stand, open shop(the hanging food has transparency flag) and open medium building
googles from trooper is from wazmol
weapon from renegade squadron:

clone backpack tga:

weapon tga:

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MasterFang1
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Re: Model Showcase Thread v3.0
Sorry if this is a noobish question but.. is that backpack an addon mesh or part of that trooper?
- ANDEWEGET
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Re: Model Showcase Thread v3.0
part of trooper, because in swbf addon meshes doesnt work, or i cant use em. maybe make it as addon if i would know how i must rotate it, so its right
- DarthD.U.C.K.
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Re: Model Showcase Thread v3.0
there are some "strange" uvs on the tatooine buildings
and the textures for backpack and gun are not that economical
the corned guntexture looks a bit "funky", you coul paint a bit over it with black or grey
and i would make the backpacktexture dirty, that would make it look lees cartoony
so far for the modelreview
the buldings look very fresh and will make tatooinemaps more interesting and detailed (if you release it)
(dont get me wrong, i just wanted to point out, what could be improved)
and the textures for backpack and gun are not that economical
the corned guntexture looks a bit "funky", you coul paint a bit over it with black or grey
and i would make the backpacktexture dirty, that would make it look lees cartoony
so far for the modelreview
the buldings look very fresh and will make tatooinemaps more interesting and detailed (if you release it)
(dont get me wrong, i just wanted to point out, what could be improved)
- AceMastermind
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Re: Model Showcase Thread v3.0
Yes they do, Darth Vader and Count Dooku both have capes that are attached as addons.ANDEWEGET wrote:...because in swbf addon meshes doesnt work...
- ANDEWEGET
- Ancient Force

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Re: Model Showcase Thread v3.0
ya i know, but i tried to add a addon wihtout animation and it doesnt worked, but this was only 1 time...
- Silas
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Re: Model Showcase Thread v3.0
i thought those capes didn't have animation in the first place, which was why the whole hex-editing capes on idea was so popular. There's probably just something you missed when making the addon. I suggest trying again
- (RAPTOR)BENSTWO{SGT}
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Re: Model Showcase Thread v3.0
Is the backpack just a backpack, or will it become a jetpack or somthing? 
- ANDEWEGET
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Re: Model Showcase Thread v3.0
only backpack and i dont made the addon i tried to use in swbf1
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- elfie
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Re: Model Showcase Thread v3.0
Ok, I am starting my next model now: A U.S fighter aircraft!
The model itself is mostly done, though I am mostly concerned about skinning because some skinning techniques cause my model to not work correctly. Since I am pretty sure Meshex does not support more than 1 texture projection, do I have to UV the entire polymsh at once? Or can I not merge the individual objects and skin each object seperatley then merge them? Also, sorry for all the questions, but is there a technique besides for the one in the FAQ thread that is good for skinning a complex UVed model? Thanks.
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- DarthD.U.C.K.
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Re: Model Showcase Thread v3.0
you can give a model as much Uvs as you want
my tieviper had 35 and it worked fine
you can give a model even more than one texture
my tieviper had 35 and it worked fine
you can give a model even more than one texture
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Grev
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Re: Model Showcase Thread v3.0
It reminds me of Jetfire from Transformers armada. Good times.
Good job you guys!
Also, ANDEWEGET, nice job on the trooper. I may use him for a map.
Also, ANDEWEGET, nice job on the trooper. I may use him for a map.
- (RAPTOR)BENSTWO{SGT}
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Re: Model Showcase Thread v3.0
Can't wait for the textures.
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MandeRek
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Re: Model Showcase Thread v3.0
This is my latest model, outside BF0. It's a Rae, sortoff jedi/sith from earth. The whole mod will be about these humans, from the medieval time, only force-sensitive, using vibroblades and shields.. They'll be involved in the Clone wars conflict, and need to choose.. Lead the clones, as the jedi offered.. Or get a whole droid army, and learn the dark sides..
This is the first of 3 medieval 'knights', which will be Rae heroes..
Sir Kudur:

Still need to improve his hands.. But i can't wait to see him wield a huge sword, and finish his legs/pelvis.. Yeah, they will be medieval-style armored! 
This is the first of 3 medieval 'knights', which will be Rae heroes..
Sir Kudur:
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- DarthD.U.C.K.
- Master of the Force

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Re: Model Showcase Thread v3.0
he looks great!
the texture are verx good, where did you find them?
only the arms look strange
the texture are verx good, where did you find them?
only the arms look strange




