Does anyone know which script determines the font for the spawn-waiting timeout text in multiplayer? I'm talking about the number that is normally located in the middle of this screen when you're waiting to spawn in multiplayer: http://steamcommunity.com/id/marth8880/ ... 1309025313
The script that the Back button's font is called in is ifelem_shellscreen.lua, but I can't seem to find the script which the timeout's font is called in for the life of me.
Thanks!
Multiplayer spawning timeout text script?
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Marth8880
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Re: Multiplayer spawning timeout text script?
I think this is something related to ifs_pc_spawnselect, on the ingame.lvl. There's also some code related to ifs_pc_spawnselect in the game exe.
And if you're after the font, can't you do something in the HUD file?
And if you're after the font, can't you do something in the HUD file?
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Marth8880
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Re: Multiplayer spawning timeout text script?
Thanks. I'll look into it after class today.
Oh, no, I don't need the name of the font, I just need to swap it out with a new one.anthonybf2 wrote:And if you're after the font, can't you do something in the HUD file?
- AnthonyBF2
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Re: Multiplayer spawning timeout text script?
The only thing I've ever been able to accomplish in ifs_pc_spawnselect.lua was changing location and size of the spawn button. I don't recall seeing anything about the number counter. It is most likely hard coded into the exe, but good luck though.
