Multiplayer spawning timeout text script?

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Multiplayer spawning timeout text script?

Post by Marth8880 »

Does anyone know which script determines the font for the spawn-waiting timeout text in multiplayer? I'm talking about the number that is normally located in the middle of this screen when you're waiting to spawn in multiplayer: http://steamcommunity.com/id/marth8880/ ... 1309025313

The script that the Back button's font is called in is ifelem_shellscreen.lua, but I can't seem to find the script which the timeout's font is called in for the life of me.

Thanks!
User avatar
AnthonyBF2
Sith
Sith
Posts: 1255
Joined: Wed Aug 21, 2013 3:55 pm
Projects :: PS2+PSP Overhaul

Re: Multiplayer spawning timeout text script?

Post by AnthonyBF2 »

I think this is something related to ifs_pc_spawnselect, on the ingame.lvl. There's also some code related to ifs_pc_spawnselect in the game exe.
And if you're after the font, can't you do something in the HUD file?
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: Multiplayer spawning timeout text script?

Post by Marth8880 »

Thanks. I'll look into it after class today.
anthonybf2 wrote:And if you're after the font, can't you do something in the HUD file?
Oh, no, I don't need the name of the font, I just need to swap it out with a new one.
User avatar
AnthonyBF2
Sith
Sith
Posts: 1255
Joined: Wed Aug 21, 2013 3:55 pm
Projects :: PS2+PSP Overhaul

Re: Multiplayer spawning timeout text script?

Post by AnthonyBF2 »

The only thing I've ever been able to accomplish in ifs_pc_spawnselect.lua was changing location and size of the spawn button. I don't recall seeing anything about the number counter. It is most likely hard coded into the exe, but good luck though.
Post Reply