Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.
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YaNkFaN
Field Commander
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by YaNkFaN » Mon Jan 19, 2009 6:13 pm
Well guys I'm doing something I usually don't do and that is take on two maps at once. Me and speck were planning on doing Utapau the actual battle but due to lack of assets and our inabilities to use XSI we quickly scrapped the idea...so instead we decided to do something along the lines of this....
well that had it's complications too luckily Darth D.U.C.K came to our rescue and put together these amazing hallways that look just great (look at the pics). While he was doing that i put together this other map due to boredom so now i'm stuck with two maps that aren't quite finished yet but hopefully will be soon the plains one will probably be before the venator...
and screenies
enjoy
Grev
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by Grev » Mon Jan 19, 2009 6:17 pm
Woah. Like, Hwoah! Nice! I like the hallways that D.U.C.K. made!
Ping
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by Ping » Mon Jan 19, 2009 6:26 pm
Sweet!
(RAPTOR)BENSTWO{SGT}
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by (RAPTOR)BENSTWO{SGT} » Mon Jan 19, 2009 7:17 pm
The desert one looks really cool. Also by chance any more pics of the venator hangar?
Looking good.
Nova Hawk
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by Nova Hawk » Mon Jan 19, 2009 7:35 pm
Wow, that's really good! Can't wait...
Sky_216
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by Sky_216 » Mon Jan 19, 2009 7:39 pm
Looks great Yankfan....both the desert and the venator. Tunnels one looks good, but I'd have to see more to really say whether I thought it was great or not (I'm sure it will be). Anyway nice work as always.
YaNkFaN
Field Commander
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by YaNkFaN » Mon Jan 19, 2009 7:42 pm
lol the reason for lack of pics is cause i don't have it done yet if you look in the background of the hangar you see yes an empty hangar this is cause i'm not done yet more pics will be up shortly
Eggman
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by Eggman » Mon Jan 19, 2009 7:43 pm
Wow, the plains map looks beautiful, and the indoor map looks like a good concept as well. You really do great work.
Fluffy_the_ic
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by Fluffy_the_ic » Mon Jan 19, 2009 7:44 pm
As Peter Griffin would say "Freakin', sweet." Looks awesome!
Taivyx
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by Taivyx » Mon Jan 19, 2009 7:46 pm
Concept for the space one looks promising and the desert looks very purty as well
Which assets are the grass in the last picture from though?
YaNkFaN
Field Commander
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by YaNkFaN » Mon Jan 19, 2009 7:48 pm
retextured yavin grass tall and kas reeds
fiddler_on_the_roof
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by fiddler_on_the_roof » Mon Jan 19, 2009 8:47 pm
looks awesome
, especially the hallways!
andrija
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by andrija » Tue Jan 20, 2009 5:28 am
u are makin space utapau
YaNkFaN
Field Commander
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by YaNkFaN » Tue Jan 20, 2009 7:16 am
not really...there will be no space combat if that's what you think but the hangars are big enough to hold vehicles...
Delta-1035
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by Delta-1035 » Tue Jan 20, 2009 9:55 am
YaNkFaN wrote: not really...there will be no space combat if that's what you think but the hangars are big enough to hold vehicles...
Very interesting, if you'll need beta testers, I'm here
RC-1207_Sev
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by RC-1207_Sev » Tue Jan 20, 2009 10:49 am
WOW that great but shoot i wish we could of had a Utapau map.... The desert looks great!! What planet is it??
Teancum
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by Teancum » Tue Jan 20, 2009 1:17 pm
Nice atmosphere here. That's quality work.
MandeRek
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by MandeRek » Tue Jan 20, 2009 1:42 pm
Very nice work YaNkFaN!
Wish BF0 had a space map like that; this is clearly one of the most canon and awesome space maps ever
FOOLIS
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by FOOLIS » Tue Jan 20, 2009 1:52 pm
MandeRek wrote: Very nice work YaNkFaN!
Wish BF0 had a space map like that; this is clearly one of the most canon and awesome space maps ever
I second that
lesovikk1
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by lesovikk1 » Wed Jan 21, 2009 3:59 pm
so this is a space map? if so will the ships exit from the center of the ship like from the attach ment? also the ship could be along the lines of the republic commando game before the commandos come... so when the ship fell to the trandos so trandos vs clones