:: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Penguin
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:: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::

Post by Penguin »


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:: BETA FULL ::
-------------------------------------------------------------------------------------

I've had this map on the bench for a few months now, but seeing as the GT4 Competition has started I decided to pull it out and work on it.

Its designed to be apart of my map series (follows after Verena: Narcissus Valley) I've had to change the story for this map so it doesn't reveal much for the series. As this map is a major turning point in my series story wise it will turn out like the Star Wars trilogy, where ep 4,5,6 were released before 1,2,3 which leaves a mystery as to what happened.


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:: Information ::
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  • Name
    • Ez'Shz: Sun'ken
  • Planet
    • Ez'Shz
  • Location
    • Sun'Ken Mines
  • Description

    An underwater map Located outside an underwater mining station, Material from the mines is a combustible explosive when dry so its mined from underwater to prevent accidents and to keep it in a stable form.

    The Mines are located on the South Pole of the planet, where the only non exhausted mineable material is located on the planet. The mines are made up up a few key structures and sectors.

    • Energy Collector Stations
      Multiple stations are located around the planet, these ones underwater draw in a gas lift over by the mining of the materials and convert it to a usable power source.
    • Mines
      Obvious to the name, this is where the mining happens. Specialized drills and extractors extract the material from the rock. In case of emergency blast doors will shut off the mining sections of the mines to prevent a disaster. Each mine entrance has a command center.
    • Manufacturing Facility
      This is where the material gets cleaned up, extracted and and purified. The Material is then ready to be shipped out. The Material are placed into large crates where the moisture is sucked out of the material making it explosive and ready for customers to buy and use, such as the Republic Army.
    • Landing Docks
      There are several landing docks located around the outskirts of the mines. They allow specialized ships to land and transport the crates to an outlet, Ships from small freighters to large Cargo Transport Ships such as the kind the Trade Federation used.
    • Collector Overlook
      This is where the Mining Officers can overlook the entire mining operations. These overlooks are built up high above the mines, Sometimes located on top of an abandoned mining drilling rig.
  • Status
    82% Complete. :: BETA STAGE ::
  • Preview

    Two hours of work.


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:: Media Place Holder! <Pictures + Videos> ::
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:: Vehicles ::
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  • Dwarf Spider Walker
  • MRAT Gunship



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:: Modes ::
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  • Conquest
    • 32 AI per team
    • Locals
    • 5 Command Posts
    • AI Hero Support
    • Vehicles
  • XL
    • 300 AI per team
    • Locals
    • 5 Command Posts
    • AI Hero Support
    • Vehicles
  • Hunt
    • Play as Natives vs Beasts
    • 3 Command Posts
  • Assault
    • Heroes vs Villians
    • 3 Command Posts
  • 1 Way Capture the Flag
    • 32 AI per team
    • Locals
    • 2 Command Posts
    • 1 Flag
    • No Heroes
    • No Vehicles



-------------------------------------------------------------------------------------
:: Locals ::
-------------------------------------------------------------------------------------
  • Native Creatures - Allied to :: Republic
    • Ez'hsanzk Warrior
    • Ez'hsanzk Brute
  • Native Creatures - Allied to :: N/A
    • Ez'hsanzk Beast




-------------------------------------------------------------------------------------
:: Units ::
-------------------------------------------------------------------------------------
  • Republic
    • Marine Clone Trooper
      • DC-15 Blaster Rifle
      • M-DC Blaster Pistol
      • L17 Frag Grenade
    • Marine Sniper
      • DC-15x Sniper Rifle
      • M-DC Blaster Pistol
      • L12 Plasma Grenade
      • Orbital Bombardment
    • Marine Heavy Trooper
      • Merr-Sonn PLX-1 Portable Missile Launcher
      • M-DC Blaster Pistol
      • Thermal Detonator
      • M-TAC Plasma Mine
    • Marine Engineer
      • M-15 Blaster Rifle
      • M-DC Blaster Pistol
      • Fusion Cutter
    • Marine Recon Commando
      • R-37 Marine Assault Rifle
      • Modified DC-15s Side Arm Blaster
      • L21 Frag Grenade
  • CIS
    • MB2 Battle Droid
      • Rapid Twin Blaster
      • Tri-Shot
      • L17 Frag Grenade
    • MB1 Engineer
      • MD Shotgun
      • Fusion Cutter
      • L17 Frag Grenade
    • MB1 Sniper
      • C12 Sniper Rifle
      • Pistol
      • L12 Plasma Grenade
      • Orbital Bombardment
    • MB2 Assault Droid
      • Assault Missile Launcher
      • Tri-Shot
      • Thermal Detonator
      • M-TAC Plasma Mine
    • DR2 Droideka
      • Twin Repeating Blasters
      • Shield Emitter
    • Magna Guard
      • Electro Staff
      • KR2 Grenade Launcher



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:: Things to do ::
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  • Finish rebuilding all the objects - 92% done
  • Touch up some of the explosion effects - 100% done
  • Finish sides - 100% done
  • Fix the Command Post Lost lua script - 100% done
  • Complete hunt mode - 100% done
  • Heroes - 100% done
  • Mini Map - 100% done
  • Create tips and other things for the loading screen - 40% done
  • Make a trailer - 10% done
  • Make multiplayer support - 0% done
  • Make a secret area with a easter egg - 20% done
  • Assault Mode - 50% done
  • CTF - 100% done
  • Balance sides - 100% done
  • Fix up the collision problem with the Mine Entrance Blast Door
  • Fix any bugs that pop up




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:: BETA FULL ::
-------------------------------------------------------------------------------------

Current BETA players.
  • Karnage
  • Epena
  • AlexSecura
  • RevanSithLord
  • JabbaLovesLava
  • Maveritchell
  • DarthD.U.C.K.
  • REivEN
  • Alpha-17
  • XxDepredationxX
  • Frisbeetarian
  • Koolaid7g
  • HobGoblin_264
  • EGG_GUTS
  • Darth_Z13
  • Taivyx
  • =AOX=Durge
  • Achronos-117
  • trainmaster611
  • DS_jawathehutt
  • Bac-Talan
  • The_Architect

Last edited by Penguin on Tue Aug 13, 2019 12:45 pm, edited 14 times in total.
Reason: *Purging old personally identifiable information*
Blueline

Post by Blueline »

WOW! It looks amazing! It looks like a war under water
is it under water or make you only the sky blue and snow??
sry for my bad english
RC-1290

Post by RC-1290 »

hehe, so is the snow is going upwards? Like bubles that apear for no aparant reason?(wich is ok :P)
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Post by Caleb1117 »

Looks cool, Sounds sorta like combat outside the manan facilaty. :) Oh I would really like to beta... but I'm to busy with other stuff, like all the cursed problems my map throws at me :( ,besides I'm already signed up for two future beta's.

Anyway looks cool (been wanting anouther map like astutes first for bf1) Good Luck!
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Post by cloneknight »

looks awsome, I love under water maps
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Post by Galactic_Marine »

Penguin, my map has very similar effects, but did you use fog to make everything seem so....cloudy? I tried fog in my map, but it kept settling along the bottom and moved around to much.
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Post by Penguin »

I used fog and a very low vis distance, aswell as the sky and a few effects to make it like that, good thing with the fog and the vis distance is I can stick alot of objects in it without it lagging
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Post by Epena »

You know, stars would look better than 'snash'. (snow/ash. Whatever the Mr cannon people want to call it :P)
Blueline

Post by Blueline »

Great map...
In the background I see a Light like a building of mygeeto!
Will there be a village or something like that?
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Post by trainmaster611 »

Looks cool! :D If you try the little particle effect thing from the space maps it will look a lot cooler 8)
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Post by Penguin »

Remember that that pics only after 2 hours, maps complety different now ((PS: i made a bubble effect now so now more snow falling up
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Post by Achronos-117 »

Isn't a map supposed to be near 50% done before you post it as a WIP? Or did you forget to edit the percentage of how much done?
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Post by RevanSithLord »

Penguin is an exception Achronos, considering we know she can mod well....extremely well.
clonecommand

Post by clonecommand »

Wow... I like the under water effects!
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Post by Penguin »

Not to mention that those rules were put in place to prevent people from spamming "whens the release date! we want screens!" etc.

Since this map is for the Compitition it should be fine to post it publicly sinces its already well under way and not something that will be given up on and has a release date deadline.

Also i did include one quick screenie, have to update my post with the "up-to-date" ones as well as the rest of the beta spots.
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Post by RevanSithLord »

Speaking of beta spots, did you get my pm? I forgot to include my reason to beta test though. I kinda looked over that part. lol.
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Post by Penguin »

Read all the PMs now, just updating the first post with the last of the BETA's
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Post by cloneknight »

thanks for letting me beta test. im shure this is going to be a great map.
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Post by Penguin »

I really should post more updates lol. Adding custom effects, changing laser textures, explosion effects and stuff for "under waterness" changing the layout and setting up the CPs

Need some help anyway

What underwater vehicles for the Clone Wars era are there?

So far i've only got Dwarf Spider Walkers, need some more vehicles for the Republic and CIS
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Post by Vyse »

Penguin wrote:need some more vehicles for the Republic and CIS
I can't remember for sure, but I think the clone wars episode with Kit Fisto under water had some CIS and Republic vehicles. Might check that out.
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