Nal Hutta: Slum
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Nova Hawk
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Re: Nal Hutta: Slum
Do you want beta testers? Cuz I'll be happy to help!
- Sky_216
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Re: Nal Hutta: Slum
EraOfDesann wrote: I'm going to make a few more touches and then I'll try to send some betas out sometime within the next several days. No volunteer testers needed at the moment, thank you.
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Fusion
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Re: Nal Hutta: Slum
Sent off the bug reports in my PM, pretty stable map. It will definitely be following my Dark Times folder around.
- EraOfDesann
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Re: Nal Hutta: Slum
I've received some really constructive feedback from the testers so far. I'll spend the rest of this week addressing issues and suggestions that were brought to my attention, then I'll try to add a few more things such as Sky's trees and hopefully skydome ships (I know so I saw a tutorial on this somewhere but I can't seem to find it now). Expect a public release within the next few weeks or sometime during this month!
Testers, feel free to post thoughts/pictures if you wish to do so.
Testers, feel free to post thoughts/pictures if you wish to do so.
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Fusion
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Re: Nal Hutta: Slum
Hidden/Spoiler:
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FragMe!
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Re: Nal Hutta: Slum
For default sides it should be as easy as adding these lines to your .sky file
This of course would be for the imperials, the msh, msh.option and req are in the imp side file and get loaded along with the side by default.
Edit
A couple of high up pics.
Code: Select all
SkyObject()
{
Geometry("imp_fly_destroyer_DOME");
NumObjects(1);
Height(350, 500);
VelocityZ(30, 50);
Distance(2500);
InDirectionFactor(2.5);
}Edit
A couple of high up pics.
Hidden/Spoiler:
- EraOfDesann
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Re: Nal Hutta: Slum
I actually meant custom skydome ships.
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Darth_Spiderpig
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Re: Nal Hutta: Slum
Maybe you want to look in the FAQ?EraOfDesann wrote:I actually meant custom skydome ships.
It's called something like How To: Custom Flyer Domes
Very nice looking map btw.
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FragMe!
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Re: Nal Hutta: Slum
Same principle just put the msh, tga etc in your world1 folder and add it to your maps req file under model.EraOfDesann wrote:I actually meant custom skydome ships.
- EraOfDesann
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Re: Nal Hutta: Slum
Thanks guys, I'll give that a try today.
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MrCrayon
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Re: Nal Hutta: Slum
looks very distinct. I really like the skins! Perhaps you could throw in orange/yellow mist?
- EraOfDesann
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Re: Nal Hutta: Slum
Flyer domes and Hero Assault (GCW) have been added.
- SW_elite
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Re: Nal Hutta: Slum
How are we able to play your map, I see some people allready giving feedback and I havn't even seen a link yet 
- thedoubleMM
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Re: Nal Hutta: Slum
I think EraOfDesann picked some beta testers by himself. He already said that he needs no voluntary beta testers 
- SW_elite
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Re: Nal Hutta: Slum
Hmm. So thats how they got to test the map... Interesting 
- EraOfDesann
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Re: Nal Hutta: Slum
It's been a few days since any news so I thought I'd post a small update. I'm currently in the process of adding 2-Flag CTF as well as Hunt. CTF is working, but it's pretty buggy so I'll have to sort through that. I'm going to try and get that fixed before I move on to Hunt.
Also, Sky finished the Hutta trees a couple of days ago and I've added them to the map:
Huge thanks to Sky for his contribution! They've made a world of difference in the map's visuals.
Also, Sky finished the Hutta trees a couple of days ago and I've added them to the map:
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MrCrayon
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Re: Nal Hutta: Slum
Nice. Sooo...have you got Jabba as a playable unit yet? I think that would be really cool. 
- DarthD.U.C.K.
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Re: Nal Hutta: Slum
did he say he would make a playable jabba?
beside it being "cool" theres not much value in it and it would be a lot work, i mean in the movies hutts can hardly move....
beside it being "cool" theres not much value in it and it would be a lot work, i mean in the movies hutts can hardly move....
- Nihillo
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Re: Nal Hutta: Slum
Or do any fighting. He would probably just send some goons to do his dirty work, and there is no fun in that.DarthD.U.C.K. wrote:i mean in the movies hutts can hardly move....
Loving the looks of this, Era, nice job!
- CodaRez
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Re: Nal Hutta: Slum
DarthD.U.C.K. wrote:did he say he would make a playable jabba?
beside it being "cool" theres not much value in it and it would be a lot work, i mean in the movies hutts can hardly move....
In EAW Hutts were the enemy locals of the Nal Hutta planet.Nihillo wrote:Or do any fighting. He would probably just send some goons to do his dirty work, and there is no fun in that.DarthD.U.C.K. wrote:i mean in the movies hutts can hardly move....
Loving the looks of this, Era, nice job!
They would slither into range and shoot pistols.
Slow locals though, and easily eradicated by imperial, rebel or consortium forces.
(maybe u could have a hoverplatform unit with a machinegun attached.)




