SWBF Series Model Showcase Thread v4.0

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Deviss
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Re: SWBF Series Model Showcase Thread v4.0

Post by Deviss »

MandeRek wrote:These are all GCW vehicles actually, the AT-OT might be added. Will improve the UVs on the cannons and reskin the treads to make it look more like the actual tank
actual tank like Panzer etc, have only 1 cannon i belive :)
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Re: SWBF Series Model Showcase Thread v4.0

Post by Darth_Spiderpig »

Yeah, but not the T-4B. :lol: :wink:
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Re: SWBF Series Model Showcase Thread v4.0

Post by Deviss »

Darth_Spiderpig wrote:Yeah, but not the T-4B. :lol: :wink:
lol :P
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Re: SWBF Series Model Showcase Thread v4.0

Post by MandeRek »

Here's with the improved cannons:

Image
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Re: SWBF Series Model Showcase Thread v4.0

Post by Deviss »

MandeRek wrote:Here's with the improved cannons:
Hidden/Spoiler:
Image
much better :wink:
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Re: SWBF Series Model Showcase Thread v4.0

Post by mswf »

Wow, that's a great improvement, the overall model really gained from those corrections.
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Re: SWBF Series Model Showcase Thread v4.0

Post by kinetosimpetus »

MandeRek wrote:Here's with the improved cannons:
Hidden/Spoiler:
Image
I like it :thumbs: it would be perfect in a mod I started.
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Re: SWBF Series Model Showcase Thread v4.0

Post by FragMe! »

MandeRek, you put that together pretty quick, just suggested it Sunday, looks good though.
If you need help with the treads just ask, I am the tread master, or wait is that the thing I walk on, oh can never remember. :D
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Re: SWBF Series Model Showcase Thread v4.0

Post by destructo_bot »

MandeRek wrote:Here's with the improved cannons:
Hidden/Spoiler:
Image
The ball-with-the-guns-sticking-out-of-it at the back looks a bit... blocky. And the two parts connecting the arm cannons to the body don't seem to quite fit in with the rest of the model.
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Re: SWBF Series Model Showcase Thread v4.0

Post by sampip »

It doesn't quite contend with Mandereks fantastic model, but here is something that I've worked on for about an hour now. I don't have T-gen so I had to make it the hard way, it's a small tree that could be used in forest maps:
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Hidden/Spoiler:
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Wireframe:
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Image
Ingame (with leaves):
Hidden/Spoiler:
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Last edited by sampip on Wed Jan 27, 2010 4:01 am, edited 2 times in total.
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Re: SWBF Series Model Showcase Thread v4.0

Post by genaral_mitch »

It looks decent. Will it be released?
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Re: SWBF Series Model Showcase Thread v4.0

Post by sampip »

Possibly, but is only a test tree. It's rather small :lol: . I fixed the images though, if anyone couldn't see them.
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Re: SWBF Series Model Showcase Thread v4.0

Post by MandeRek »

Doesn't look bad at all. Too make it more realistic, thicker branches most of the time don't end cone-shaped. Try splitting them up in the end again, OR making them look like they're broken (cut-cylinder shape?)

Anyhow good job. And Frag, I got it working! :D With an amazing tread texture, will show you on X ;) Model was an hour or something work.. The ATPT was way more difficult! :D
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Re: SWBF Series Model Showcase Thread v4.0

Post by mswf »

My first attempt at a "real" (not sketchup) 3d model:
(WIP)
Hidden/Spoiler:
Image
I know, lot's of polys, I will clean it up. Please don't bite my head of after seeing those triangle. I know they're bad, while I have not idea why, but I will do away with them as good as I can.
I wanted to do this since the first time I saw it :D
I will make a texture for it (preferably scratch made), as soon as I figure out how to UV stuff :lol:

Credits to
-All the people who contributed to "Blender; Noob to Pro"
-Wizardoffflight, from 405th forums, for a draft which I used to work off.
EDIT: I corrected the credits, silent viper was using wizardofflight his blueprint, that's why I was mistaken.
Last edited by mswf on Thu Jan 28, 2010 7:30 am, edited 1 time in total.
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Re: SWBF Series Model Showcase Thread v4.0

Post by genaral_mitch »

That llks really cool.
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Re: SWBF Series Model Showcase Thread v4.0

Post by MandeRek »

Good start man! To be fair I'ld start with photosourced textures, and UV it correctly. You can always reskin it afterwards.. You can't really skin before you UV, you need to do both at one time to get the best effect ;)
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Re: SWBF Series Model Showcase Thread v4.0

Post by IndianaJoe »

very cool. Bullpup assault rifle??
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Re: SWBF Series Model Showcase Thread v4.0

Post by mswf »

IndianaJoe wrote:very cool. Bullpup assault rifle??
No, battle rifle :D (It'll be more clear if I've finished the model, the ammo pack is still missing and there's no texture yet)
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Re: SWBF Series Model Showcase Thread v4.0

Post by IndianaJoe »

so that thing sticking out in the back isn't the magazine?
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Re: SWBF Series Model Showcase Thread v4.0

Post by mswf »

IndianaJoe wrote:so that thing sticking out in the back isn't the magazine?
No, here is a link to the reference picture I used, you can clearly see where I'm going for from that one:
Hidden/Spoiler:
Image
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