great work!
ARC-195, Battlefield 2, and other models!
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Alpha
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Moving_Target
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lol Thanks!Talibanman wrote:nice m16, now the clip looks just right![]()
great work!
Lol i see what you mean.Alpha wrote:I love the M203. That texture is not bad at all, IMO. If possible, you might want to adjust the model so the end doesn't collide with the trooper's face.
Thanks Rebel Scum! May you should get SWBF2 it's $20 now. Or when i release the files you add them to your/anyone's BF1 maps.rebel_scum wrote:VERY sick modelsI'm drooling here and wishing i had swbf2...
keep up the great work!
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Moving_Target
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I could do that. But i haven't started mapping and GCW won't even work. ANyways to help Alpha in his Firefly map he asked me to make some flags 4 him, because t551t551 disappeared. I looked in the XSI tuts and found the animating texture tutorial, and how it deals with frames. My question is how do i animate the flag? I mean how do i put/place the texture in each frame. to make look like it's waving.


Thanks!
Thanks!
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Moving_Target
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RevanSithLord
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Moving_Target
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Moving_Target
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Moving_Target
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Moving_Target
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Moving_Target
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Kyross
Aaagh, whenever I look at your stuff it makes me want to model. --
the reek is alright, but I'mthinking the Varactyl's head is too fan-shaped. I'm assuming you weregoing to texture the feathers on it, and to make some individual feathers would knock the poly count through the roof, but maybe you can use the move point tool(oradd some if there are nopoints free) to make that area so it isn't totally smooth. You should be able to do this without adding any polies, depending on how it is made.
the reek is alright, but I'mthinking the Varactyl's head is too fan-shaped. I'm assuming you weregoing to texture the feathers on it, and to make some individual feathers would knock the poly count through the roof, but maybe you can use the move point tool(oradd some if there are nopoints free) to make that area so it isn't totally smooth. You should be able to do this without adding any polies, depending on how it is made.
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Moving_Target
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