ARC-195, Battlefield 2, and other models!

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Talibanman

Post by Talibanman »

nice m16, now the clip looks just right :)
great work!
Alpha

Post by Alpha »

I love the M203. That texture is not bad at all, IMO. If possible, you might want to adjust the model so the end doesn't collide with the trooper's face.
rebel_scum

Post by rebel_scum »

VERY sick models :D I'm drooling here and wishing i had swbf2...

keep up the great work!
Moving_Target
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Post by Moving_Target »

Talibanman wrote:nice m16, now the clip looks just right :)
great work!
lol Thanks!
Alpha wrote:I love the M203. That texture is not bad at all, IMO. If possible, you might want to adjust the model so the end doesn't collide with the trooper's face.
Lol i see what you mean.
rebel_scum wrote:VERY sick models :D I'm drooling here and wishing i had swbf2...

keep up the great work!
Thanks Rebel Scum! May you should get SWBF2 it's $20 now. Or when i release the files you add them to your/anyone's BF1 maps.
rebel_scum

Post by rebel_scum »

Yeah, or if you gave me the ModID folder i could convert the whole thing to BF1
Moving_Target
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Post by Moving_Target »

I could do that. But i haven't started mapping and GCW won't even work. ANyways to help Alpha in his Firefly map he asked me to make some flags 4 him, because t551t551 disappeared. I looked in the XSI tuts and found the animating texture tutorial, and how it deals with frames. My question is how do i animate the flag? I mean how do i put/place the texture in each frame. to make look like it's waving.

Image

Image

Thanks!
Moving_Target
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Post by Moving_Target »

Update: The boga

Image
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Post by RevanSithLord »

lmao. It's not the boga.

It's a Varactyl, her name happened to be Boga. Unless you knew that and...eh nevermind.

But still nice job.
Moving_Target
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Post by Moving_Target »

Yeah... i knew that. But everyone knows who the boga was and some know what a Varactyl. Plus i was to lazy to spell Varactyl. Thanks.
Moving_Target
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Post by Moving_Target »

1 month anniversary since i started modelling! Sorry no new updates
sawyerdk9

Post by sawyerdk9 »

Congradulations! You've done alot in one month.
Linus

Post by Linus »

Congrats' Target'! Image

- Linus
Moving_Target
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Post by Moving_Target »

Thanks guys! Sorry still no updates. Probably no updates 4 abit.
Moving_Target
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Post by Moving_Target »

I'm back! Well back XSIing. Update:
Image

Also I need opinons on the Varactyl.
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Post by Teancum »

Moving_Target wrote:Alrighty the 99.5% complete General Grievous wheel bike!!

Image

Image

Image

Image

Enjoy!!!

Also i found out why i love XSI. Because it's just like buildling with LEGOs! Except you have to make the blocks yourself. :D

Target
If you get that textured I'll get it in-game and running perfect for you.

Nice!
sawyerdk9

Post by sawyerdk9 »

OOO How exciting. YAY!

Moving_Target what is the update of?
Moving_Target
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Post by Moving_Target »

Moving_Target wrote:I'm back! Well back XSIing. Update:
Image

Also I need opinons on the Varactyl.
That sawyerdk9 is part of something I'm making....4 a map...
Kyross

Post by Kyross »

Aaagh, whenever I look at your stuff it makes me want to model. --

the reek is alright, but I'mthinking the Varactyl's head is too fan-shaped. I'm assuming you weregoing to texture the feathers on it, and to make some individual feathers would knock the poly count through the roof, but maybe you can use the move point tool(oradd some if there are nopoints free) to make that area so it isn't totally smooth. You should be able to do this without adding any polies, depending on how it is made.
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Post by Moving_Target »

Yup exactly. I was trying to cut down polys. I'll do that thanks Kyross!

Update:

Image
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Post by Penguin »

nice cantina
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