Unit with Hover Qualities
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- Blade
- Captain

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Unit with Hover Qualities
This is kind of an odd question, but does a unit/vehicle have to be completely "Hover" to be able to float on water? I've been thinking about toying around with this to make units be able to have a sloppy
swimming ability... I think there's a line in the odf that determines if it can float on water, but I don't know if this concerns regular units as well as vehicles. I just need to know if I should even attempt it, or if someone knows that it isn't possible. I can probably figure it out, once I know if I should even try or not.
- tnt_1992
- Rebel Sergeant

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Re: Unit with Hover Qualities
there is a line that makes it float on water becuase the jet trooper has the hover quality, so no just puting the hover quality will not make it hover.
Last edited by tnt_1992 on Wed Jul 16, 2008 7:09 am, edited 1 time in total.
- Sky_216
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Re: Unit with Hover Qualities
Not sure, probably not ....my advice is if you want people to swim, give them boats/submarines.
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MandeRek
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Re: Unit with Hover Qualities
Okay, this is straight from the odf_guide, out of the documentation folder..
It's for vehicles though.. This could mean a submarine type of vehicle though..
Code: Select all
FloatsOnWater – Whether or not it can float on water as a hover vehicle type.- Blade
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Re: Unit with Hover Qualities
Ah, thank you, I'll try that out and see if it works with units as well, probably doesn't, but whatever.Code: Select all
Okay, this is straight from the odf_guide, out of the documentation folder.. Code: FloatsOnWater – Whether or not it can float on water as a hover vehicle type.
When I place that in the .odf, would I script it as FloatsOnWater = 1 for having it float?
- DarthD.U.C.K.
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Re: Unit with Hover Qualities
try it out!Blade wrote:Ah, thank you, I'll try that out and see if it works with units as well, probably doesn't, but whatever.Code: Select all
Okay, this is straight from the odf_guide, out of the documentation folder.. Code: FloatsOnWater – Whether or not it can float on water as a hover vehicle type.
When I place that in the .odf, would I script it as FloatsOnWater = 1 for having it float?
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Aman/Pinguin
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Re: Unit with Hover Qualities
Yes.Blade wrote:When I place that in the .odf, would I script it as FloatsOnWater = 1 for having it float?
