Unit with Hover Qualities

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Blade
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Unit with Hover Qualities

Post by Blade »

This is kind of an odd question, but does a unit/vehicle have to be completely "Hover" to be able to float on water? I've been thinking about toying around with this to make units be able to have a sloppy :quotes: swimming ability... I think there's a line in the odf that determines if it can float on water, but I don't know if this concerns regular units as well as vehicles. I just need to know if I should even attempt it, or if someone knows that it isn't possible. I can probably figure it out, once I know if I should even try or not.
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Re: Unit with Hover Qualities

Post by tnt_1992 »

there is a line that makes it float on water becuase the jet trooper has the hover quality, so no just puting the hover quality will not make it hover.
Last edited by tnt_1992 on Wed Jul 16, 2008 7:09 am, edited 1 time in total.
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Re: Unit with Hover Qualities

Post by Sky_216 »

Not sure, probably not ....my advice is if you want people to swim, give them boats/submarines.
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Re: Unit with Hover Qualities

Post by MandeRek »

Okay, this is straight from the odf_guide, out of the documentation folder..

Code: Select all

FloatsOnWater – Whether or not it can float on water as a hover vehicle type.
It's for vehicles though.. This could mean a submarine type of vehicle though..
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Re: Unit with Hover Qualities

Post by Blade »

Code: Select all

Okay, this is straight from the odf_guide, out of the documentation folder..

Code:
FloatsOnWater – Whether or not it can float on water as a hover vehicle type.
Ah, thank you, I'll try that out and see if it works with units as well, probably doesn't, but whatever.

When I place that in the .odf, would I script it as FloatsOnWater = 1 for having it float?
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Re: Unit with Hover Qualities

Post by DarthD.U.C.K. »

Blade wrote:

Code: Select all

Okay, this is straight from the odf_guide, out of the documentation folder..

Code:
FloatsOnWater – Whether or not it can float on water as a hover vehicle type.
Ah, thank you, I'll try that out and see if it works with units as well, probably doesn't, but whatever.

When I place that in the .odf, would I script it as FloatsOnWater = 1 for having it float?
try it out! :D
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Re: Unit with Hover Qualities

Post by Aman/Pinguin »

Blade wrote:When I place that in the .odf, would I script it as FloatsOnWater = 1 for having it float?
Yes.
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