Ryloth : Canyon [ pls. lock ]

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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B.I.G_Cookie
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Re: Ryloth : Canyon

Post by B.I.G_Cookie »

Im back. :P

Update:
the .fx file problem is solved ( thanks Grev :) )
some fyler domes are working
I reskinned some props and the terrain.
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´I know the foliage colour doesnt fit with the other colours..
and the purple is maybe a little bit to bright.

improvement suggestions pls. :P
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Re: Ryloth : Canyon

Post by YaNkFaN »

make the terrain texture more yellowy green instead of blue gray also try and match the terrain to the geo spires
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Re: Ryloth : Canyon

Post by B.I.G_Cookie »

Ok
2 new pictures.

I know the sky is white :P
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Re: Ryloth : Canyon

Post by YaNkFaN »

very nice much better maybe brighten the terrain a tad and add more foliage but it looks great I love the idea for Rhen Var objects
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Re: Ryloth : Canyon

Post by Nova Hawk »

It's getting better, very nice! :thumbs: Can we see the sides soon?
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Re: Ryloth : Canyon

Post by RevanSithLord »

[Borat voice]Nice! :thumbs: [/Borat voice]

It's looking really nice, as I said. I know you said the sky was white and all.... hmm...dunno what to suggest for it at the moment. I'll get back to you on that.

Love the use of Rhen Var objects. Makes sense and looks pretty good.
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Dunno if I've seen it, but I didn't notice the wall that was used to defend against the Republic during the battle in the episode at the beginning of the ground battle at the outer parts of the city. Kind of resembled the bunkers in WW2 where they rushed at it through the trees. This is, of course, unless I missed something and you placed it.
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Re: Ryloth : Canyon

Post by B.I.G_Cookie »

YaNkFaN wrote:very nice much better maybe brighten the terrain a tad and add more foliage but it looks great I love the idea for Rhen Var objects
RevanSithLord wrote:[Borat voice]Nice! :thumbs: [/Borat voice]

It's looking really nice, as I said. I know you said the sky was white and all.... hmm...dunno what to suggest for it at the moment. I'll get back to you on that.

Love the use of Rhen Var objects. Makes sense and looks pretty good.
Hidden/Spoiler:
Dunno if I've seen it, but I didn't notice the wall that was used to defend against the Republic during the battle in the episode at the beginning of the ground battle at the outer parts of the city. Kind of resembled the bunkers in WW2 where they rushed at it through the trees. This is, of course, unless I missed something and you placed it.

Thanks :D


Nova Hawk wrote:It's getting better, very nice! :thumbs: Can we see the sides soon?
Commander_Keller is working on the sides again.
I guess you will see pictures in 1-2 weeks.

First I have to do some other things on the map. ;)



Ok
I added more foliage and a new lighting to the map.
All fyler domes are working fine.
Sky has a texture now.

Screenies:
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Re: Ryloth : Canyon

Post by Nova Hawk »

Lookin very nice! :thumbs:
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Re: Ryloth : Canyon

Post by Delta-1035 »

looks better.
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Re: Ryloth : Canyon

Post by Dom380 »

nice updates but I dont remeber part of the floor being purple

Edit ~ looked at new screens its not purple anymore
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Re: Ryloth : Canyon

Post by B.I.G_Cookie »

Thanks guys :)

Some more screenies

closed LAAT.
Somehow it has floating turrets :?
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btw.
does anyone know this smoke effect?
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comments and improvement suggestions are welcome :D
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Re: Ryloth : Canyon

Post by YaNkFaN »

it's called smoke_billow and uses underlitsmoke2 i believe check the geo effects assets also it has a timelimit so changing the particle count to -1 will make it infinite
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Re: Ryloth : Canyon

Post by Nova Hawk »

Oooh, looks nice.
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Re: Ryloth : Canyon

Post by Darth Revan »

looks very true to the show great work man
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Re: Ryloth : Canyon

Post by B-1Burt »

I really don't have to say much/don't want to say much. Because the map looks great already, and nothing much needs to be said. My Diagnosis (Nothing is wrong, just what I think would be cool)

Try Reskinning the Acclamator, the texture on it now looks really blurry.(I know it's the dome model)
Try to make sure this map isn't to big, we haven't see enough to get the whole jist of the map. But if it's to big, then it's no fun.
Try adding some of those things the Twi-leks rode on. It'd be another nice touch, and they'd be fun to play around on.
Try to make this a very tactical map, make the AI smarter. Put a lot of nodes around, make the AI cut of choke points with mines, have the snipers sniping. Make them use cover and take alternate routes to CPs.

Other than that everything looks great! Can't wait to play this one!
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Re: Ryloth : Canyon

Post by B.I.G_Cookie »

Thanks Yank it works fine ;)
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most effects are working now.
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@B-1Burt

The map is long but not that big. it takes 3 minutes maximum to walk across the whole map ;)
map from above:
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if you mean these dinosaurs of the twileks.. that would need complete new models etc.
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Re: Ryloth : Canyon

Post by Devastator77 »

How did I miss this topic for so long? That is an awesome Ryloth, probably the best out there (judging from the screenshots) The billowing smoke really adds alot to the map, which has a very strong true-to-the-TVshow vibe. Good job so far, and good luck continuing!
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Re: Ryloth : Canyon

Post by Delta-1035 »

B.I.G_Cookie wrote:if you mean these dinosaurs of the twileks.. that would need complete new models etc.
you could reskin a kaadu (gungan's animal) or a tautan (hoth rebels' animal).
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Re: Ryloth : Canyon

Post by GangsterJawa »

Do you have a light bridge? It seems to me all you would need is a different effect than the Mustafar/DS ones and it would work. Idk if you know how to do that though.
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Re: Ryloth : Canyon

Post by YaNkFaN »

my only objection is the map is very linear and linear gameplay=bad so i dont knwo but if you could possibly change that
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