It's looking really nice, as I said. I know you said the sky was white and all.... hmm...dunno what to suggest for it at the moment. I'll get back to you on that.
Love the use of Rhen Var objects. Makes sense and looks pretty good.
Hidden/Spoiler:
Dunno if I've seen it, but I didn't notice the wall that was used to defend against the Republic during the battle in the episode at the beginning of the ground battle at the outer parts of the city. Kind of resembled the bunkers in WW2 where they rushed at it through the trees. This is, of course, unless I missed something and you placed it.
It's looking really nice, as I said. I know you said the sky was white and all.... hmm...dunno what to suggest for it at the moment. I'll get back to you on that.
Love the use of Rhen Var objects. Makes sense and looks pretty good.
Hidden/Spoiler:
Dunno if I've seen it, but I didn't notice the wall that was used to defend against the Republic during the battle in the episode at the beginning of the ground battle at the outer parts of the city. Kind of resembled the bunkers in WW2 where they rushed at it through the trees. This is, of course, unless I missed something and you placed it.
Thanks
Nova Hawk wrote:It's getting better, very nice! Can we see the sides soon?
Commander_Keller is working on the sides again.
I guess you will see pictures in 1-2 weeks.
First I have to do some other things on the map.
Ok
I added more foliage and a new lighting to the map.
All fyler domes are working fine.
Sky has a texture now.
it's called smoke_billow and uses underlitsmoke2 i believe check the geo effects assets also it has a timelimit so changing the particle count to -1 will make it infinite
I really don't have to say much/don't want to say much. Because the map looks great already, and nothing much needs to be said. My Diagnosis (Nothing is wrong, just what I think would be cool)
Try Reskinning the Acclamator, the texture on it now looks really blurry.(I know it's the dome model)
Try to make sure this map isn't to big, we haven't see enough to get the whole jist of the map. But if it's to big, then it's no fun.
Try adding some of those things the Twi-leks rode on. It'd be another nice touch, and they'd be fun to play around on.
Try to make this a very tactical map, make the AI smarter. Put a lot of nodes around, make the AI cut of choke points with mines, have the snipers sniping. Make them use cover and take alternate routes to CPs.
Other than that everything looks great! Can't wait to play this one!
How did I miss this topic for so long? That is an awesome Ryloth, probably the best out there (judging from the screenshots) The billowing smoke really adds alot to the map, which has a very strong true-to-the-TVshow vibe. Good job so far, and good luck continuing!
Do you have a light bridge? It seems to me all you would need is a different effect than the Mustafar/DS ones and it would work. Idk if you know how to do that though.