Changing a block into a weapon

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SAMofBIA
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Changing a block into a weapon

Post by SAMofBIA »

since ive played maveritchell's mod the dark times, and the bfx 2.2 ( i like the dark times a little but better honestly) i was wondering if i could make a block or a patch of blocks into a deployable cover system. how exactly would i do that? ive tried making it its whole new weapon based off of the deployable turrets but im not sure how to get it right.
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Re: changing a block into a weapon

Post by myers73 »

get a model you want as a shield, then look a any deployable odf (mine, turret, health pack). Just deploy your shield
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Re: changing a block into a weapon

Post by Fiodis »

Deploy a turret with a weapon that fires harmless, invisible ordance with practically no lifespan. Give it the mesh of whatever you want to use as cover.

Alternatively (more fun IMO), use a PSG.
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Re: changing a block into a weapon

Post by [RDH]Zerted »

That works, but it would be a bit better to simply deploy a basic destroyable object. You don't want the game to have to waste processing time calculating and firing a 'fake' turret.
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Re: changing a block into a weapon

Post by myers73 »

there was a map release recently that had a unit with a similar weapon to this
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Re: changing a block into a weapon

Post by FragMe! »

I believe it was jingling town by Dann Beoing. He had delployable ice blocks you could make walls from.
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Re: changing a block into a weapon

Post by SAMofBIA »

cool, that was kinda what i was wanting to do with my weapon, so if you needed to get on something or just for random cover, you could throw out your block

EDIT
for some reason i cannot just replace the MSH and the TGA, it just falls right through the map.
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Re: changing a block into a weapon

Post by myers73 »

no, you go into the dispenser odf and change the odf name of what you are dispensing, just use a common prop for starters
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Re: changing a block into a weapon

Post by DarthD.U.C.K. »

you can also download the "jinglin town" assets and use dann_boeings ods as reference
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Re: Changing a block into a weapon

Post by SAMofBIA »

nah, i'de rather do it myself than take someone elses assets or whatever you call them. plus, ive never really taken the time to figure out how to use the stuff from other people... :google:
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Re: Changing a block into a weapon

Post by CressAlbane »

Why not? It makes thing smuch easier to understand.
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Re: Changing a block into a weapon

Post by SAMofBIA »

to the myers73, can you elaborate on your last statement?
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Re: Changing a block into a weapon

Post by DarthD.U.C.K. »

whats the difference between lookig into jingin' town odfs and asking myers to explain it to you? you havent done it yourself in both cases....
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Re: Changing a block into a weapon

Post by SAMofBIA »

the problem is, dispensers dont use actual geometry names. they use stupid HUDs which bother me. anyway ive gotten what i asked for so im done with this topic. SOLVED
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Re: Changing a block into a weapon

Post by Fiodis »

They don't use a HUD. Only the player uses a HUD.
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