So did you actually fix the problem that has been plauging modders for many, many, months, that no modder has ever fixed? A problem that not even the greatest can beat!? Or did you just get a pleasant accident?
I have a couple of questions 1st is the SPHA-T like the AT-TE (so the CIS can't hack it) and can the CIS walk in the SPHA-T like clones so they can kill the pilot and finnaly of what I can see the entrence is llike 5 feet off the ground how do you get up there?
EDIT: how will you animate all those legs to work?
I have an idea for this, I know you probably won't consider this, Redline, but just in case, I think that it would be really cool if, inside one of the rooms you made in the SPHA-T, you put the life support computer seen in the capital ships and program it so that it has a limited amount of health that, when destroyed, causes the SPHA-T to stop working entirely. That way, the CIS could try to infiltrate into the room, and blow up the controls as the clones try to defend. You should also make these controls completely repairable so that that if the CIS succeeds, the clones can fix the SPHA-T and continue their assault. It would at lest make the game more strategic.
... WOW this map looks AWESOME!! 1 question, how big will this map be? (sorry to bring this up )
I have an idea for this, I know you probably won't consider this, Redline, but just in case, I think that it would be really cool if, inside one of the rooms you made in the SPHA-T, you put the life support computer seen in the capital ships and program it so that it has a limited amount of health that, when destroyed, causes the SPHA-T to stop working entirely. That way, the CIS could try to infiltrate into the room, and blow up the controls as the clones try to defend. You should also make these controls completely repairable so that that if the CIS succeeds, the clones can fix the SPHA-T and continue their assault. It would at lest make the game more strategic.
Yeah, that would even out the gameplay a little bit.
yes it´ll be able to run into the cockpit und shoot down the pilots^^ but Redline is just working on it. The map is bigger then the normaly geonosis map in StarWarsBattlefront2
Wow! The map is getting really big I think and the same to the filesize. The CIS ships means the Core Ship right? The one filled with SBD's in Republic Commando right? Ow I want to see more screens >.< This map is getting exciting each day
I have a couple of questions 1st is the SPHA-T like the AT-TE (so the CIS can't hack it) and can the CIS walk in the SPHA-T like clones so they can kill the pilot and finnaly of what I can see the entrence is llike 5 feet off the ground how do you get up there?
EDIT: how will you animate all those legs to work?
1 st , cis can ,t hack the walker , because it is a Command walker
2nd , Cis come not really in the tank , because it give steps to the begin of the map(by the walker) ( and you will can spawn in the SPAH-T ,too
)
how do you moders do it! i am beginning in xsi. i can only model weapons but you all, all the vehicles and stuff, how! a spha-t, amazing, release the source files so everyone can enjoy it. new stuff popping up every month!
anyway, a spha-t has 12 anti-personnel lasers. unfortunately i don know where. they walk quite(or very) slowly to. jus for your star wars general info. and i don think the spha-t shoots a big turbolaser that goes down by gravity like the spma-t does. it fires a direct shoot upward. give flyers and the spha-t could prove useful. and make a charging time like that of a clone commanders chaingun.