Geonosis Battlefield

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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RC-1290

Post by RC-1290 »

Jawa_Killer wrote:you know entering vehicles without "entering" them as a pilot causes problems...as it's moving :!:
-Vehicles movement acting weird, a.k.a. glitching
-Sudden Player damage
-Collision problems...
Are you sure you have none of these errors, redline?

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Redline
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Post by Redline »

Yes and then any bug will come in i know how i kill the mistake :wink:
CamandoMichael

Post by CamandoMichael »

So did you actually fix the problem that has been plauging modders for many, many, months, that no modder has ever fixed? A problem that not even the greatest can beat!? Or did you just get a pleasant accident?
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Post by Hebes24 »

Probably the pleasant accident. :P
Clonedude55

Post by Clonedude55 »

I have a couple of questions 1st is the SPHA-T like the AT-TE (so the CIS can't hack it) and can the CIS walk in the SPHA-T like clones so they can kill the pilot and finnaly of what I can see the entrence is llike 5 feet off the ground how do you get up there?


EDIT: how will you animate all those legs to work?
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Post by ARC_Trooper_phi658 »

I have an idea for this, I know you probably won't consider this, Redline, but just in case, I think that it would be really cool if, inside one of the rooms you made in the SPHA-T, you put the life support computer seen in the capital ships and program it so that it has a limited amount of health that, when destroyed, causes the SPHA-T to stop working entirely. That way, the CIS could try to infiltrate into the room, and blow up the controls as the clones try to defend. You should also make these controls completely repairable so that that if the CIS succeeds, the clones can fix the SPHA-T and continue their assault. It would at lest make the game more strategic.
[-108-]Gen.2Biosquad

Post by [-108-]Gen.2Biosquad »

:shock: ... WOW :shock: this map looks AWESOME!! 1 question, how big will this map be? (sorry to bring this up :roll: )
I have an idea for this, I know you probably won't consider this, Redline, but just in case, I think that it would be really cool if, inside one of the rooms you made in the SPHA-T, you put the life support computer seen in the capital ships and program it so that it has a limited amount of health that, when destroyed, causes the SPHA-T to stop working entirely. That way, the CIS could try to infiltrate into the room, and blow up the controls as the clones try to defend. You should also make these controls completely repairable so that that if the CIS succeeds, the clones can fix the SPHA-T and continue their assault. It would at lest make the game more strategic.
Yeah, that would even out the gameplay a little bit.
DarthMan

Post by DarthMan »

Will you be able to gun down the pilots in SPHA-T(like entering it and going into the cockpit)?
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Post by Sniper_eye »

Very nice idea. I have not seen a geonosis map in a long time.

Off Topic: In fact, I haven't vistited the forums for a year now. Easy come easy go.
Blueline

Post by Blueline »

yes it´ll be able to run into the cockpit und shoot down the pilots^^ but Redline is just working on it. The map is bigger then the normaly geonosis map in StarWarsBattlefront2
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Post by Penguin »

Sniper_eye, resize your avatar to under 150x200.
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Post by Redline »

Anim all legs is possible , but it will be cost me many time.
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Post by XxDepredationxX »

Wow! The map is getting really big I think and the same to the filesize. The CIS ships means the Core Ship right? The one filled with SBD's in Republic Commando right? Ow I want to see more screens >.< This map is getting exciting each day :D
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Post by Redline »

I have a couple of questions 1st is the SPHA-T like the AT-TE (so the CIS can't hack it) and can the CIS walk in the SPHA-T like clones so they can kill the pilot and finnaly of what I can see the entrence is llike 5 feet off the ground how do you get up there?


EDIT: how will you animate all those legs to work?
1 st , cis can ,t hack the walker , because it is a Command walker

2nd , Cis come not really in the tank , because it give steps to the begin of the map(by the walker) ( and you will can spawn in the SPAH-T ,too
)
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Post by Teancum »

Redline wrote:Anim all legs is possible , but it will be cost me many time.
You can only have six legs in SWBF/SWBF2. It will have to be a hover.
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Post by Penguin »

Multiple "legs" as 1 leg group
lieutenantcoda

Post by lieutenantcoda »

how do you moders do it! i am beginning in xsi. i can only model weapons but you all, all the vehicles and stuff, how! a spha-t, amazing, release the source files so everyone can enjoy it. new stuff popping up every month!


anyway, a spha-t has 12 anti-personnel lasers. unfortunately i don know where. they walk quite(or very) slowly to. jus for your star wars general info. and i don think the spha-t shoots a big turbolaser that goes down by gravity like the spma-t does. it fires a direct shoot upward. give flyers and the spha-t could prove useful. and make a charging time like that of a clone commanders chaingun.

you might want to see this:
http://starwars.wikia.com/wiki/Image:Sphat-NEGVV.jpg

i believe one of the anti-personnel lasers is on the sides of the cockpit.
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Post by Redline »

Multiple "legs" as 1 leg group//how do you moders do it! i am beginning in xsi. i can only model
http://starwars.wikia.com/wiki/Image:Sphat-NEGVV.jpg
That,s the plan ( three legs as 1leg group (anim))

Are you sure that the link is right ?

Pls post the right link again ( i must know where are the other guns)
YankFan1950

Post by YankFan1950 »

no make the charging time like 25 seconds or more because that is realistic also maybe add like electricity coming off of it like in the movie
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Post by Redline »

Ok thx for this detais , but this looks not how the SPHA-T into the movie

http://starwars.wikia.com/wiki/Image:Sphat-NEGVV.jpg
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