New Jedi Order Mod
Moderator: Moderators
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Raingod
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Raingod
Refugee Tent
Heres another update, i just finish the refugee tent.


There is an inside, you just don't see it when i render with light-tracer.
There is an inside, you just don't see it when i render with light-tracer.
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Lord-Bandu
RE: Refugee Tent
Can you tell me how to render with light tracer? iv been lookin for it but no luck
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Raingod
RE: Refugee Tent
If you mean in 3D Studio Max, then first put a skylight in your scene, then in the Render Menu under Advance Lighting Select Light-Tracer. Also for best results set your enviroment color to White, light color to White and model color to white (if you don't want a texture on it that is).
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dreadlordnyax
RE: Refugee Tent
are you doing these in 3ds max? i thought they had to be in xsi...
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Raingod
RE: Refugee Tent
Yes i'm doing these in 3Ds Max, and no they don't have to be made in XSI, they just need to be imported in XSI to be put ingame. You can use any 3D package as long as it can export in a format that XSI can read.
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Raingod
Coufee Wip
Heres a WIP of the Coufee, its base on your image dreadlordnyax.

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dreadlordnyax
RE: Coufee Wip
ooo
lookin' good! but, uh, it doesn't look very sharp. its suppposed to be a blade. i know its still a wip, but...
also, there are a couple of things different from what i had in mind. most of them are probably more my fault for an unclear drawing, or stuff you havent gotten to yet, but...uh, i think the best way for me to do this is just show you:

there don't have to be that many spikes on the handle (there probably shouldn't be), and the length of the tip is my fault, i made it too short in the drawing.
but seriously nice work! i'm just nitpicky, but i stil cant wait to get it ingame...
also, there are a couple of things different from what i had in mind. most of them are probably more my fault for an unclear drawing, or stuff you havent gotten to yet, but...uh, i think the best way for me to do this is just show you:

there don't have to be that many spikes on the handle (there probably shouldn't be), and the length of the tip is my fault, i made it too short in the drawing.
but seriously nice work! i'm just nitpicky, but i stil cant wait to get it ingame...
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Raingod
RE: Coufee Wip
Lol, its ok, but yes i just started work on it, and was working on getting the general shape befoire going into details. But thanks for the drawings, it will help if for the details.
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JabbaLovesLava
- Sith

- Posts: 1396
- Joined: Tue Jun 07, 2005 11:50 am
RE: Coufee Wip
Hehe.. good thing you have such a great modeler on your side
These models look great, but maybe kinda high poly? Oh well, still look AWSOME
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Raingod
RE: Coufee Wip
High Poly, no. I sure BFII can handel way more poly then what is stated in the docs (I think those limits are a joke for a modern game like this), after all those limit were probebly because of the limit of the consoles. Plus have to remember that space maps are pretty empty (You don't have terrain, foliage and buildings), so Captial ships can have a higher poly count.
The Victory itself is around 3000 Poly, and interior is about 2000 poly if need be i can reduce the interior by alot.
The Victory itself is around 3000 Poly, and interior is about 2000 poly if need be i can reduce the interior by alot.
Last edited by Raingod on Fri Mar 03, 2006 9:05 pm, edited 1 time in total.
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JabbaLovesLava
- Sith

- Posts: 1396
- Joined: Tue Jun 07, 2005 11:50 am
RE: Coufee Wip
I meant the tent, but yes, i guess you are right...
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Raingod
RE: Coufee Wip
The tent is just a little over 1000, again if it cause major slow down ingame then i can redo the doors to reduce the poly count.
I'm use to working on UT2K4, models could be pretty high in that game, vehicle themselfs if i remember were like 10 000 poly's.
I'm use to working on UT2K4, models could be pretty high in that game, vehicle themselfs if i remember were like 10 000 poly's.
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Raingod
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Raingod
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Raingod
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dreadlordnyax
