New Jedi Order Mod

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Do you want a Yuuzhan Vong mappack?

yes
84
70%
don't care
36
30%
 
Total votes: 120
dreadlordnyax

Post by dreadlordnyax »

:shock: :shock: :shock: Wow! that looks amazing! good luck with the texturing...
Raingod

Post by Raingod »

Well i wont be doing an texturing any time soon. First someone needs to get it ingame and working, form what i read all thats missing is a Collision, Shadow and LOD Mesh and i,ll try and get those done as soon as possible.
spitfire

Post by spitfire »

great stuff there!!!
Raingod

Refugee Tent

Post by Raingod »

Heres another update, i just finish the refugee tent.

Image

Image

There is an inside, you just don't see it when i render with light-tracer.
Lord-Bandu

RE: Refugee Tent

Post by Lord-Bandu »

Can you tell me how to render with light tracer? iv been lookin for it but no luck
Raingod

RE: Refugee Tent

Post by Raingod »

If you mean in 3D Studio Max, then first put a skylight in your scene, then in the Render Menu under Advance Lighting Select Light-Tracer. Also for best results set your enviroment color to White, light color to White and model color to white (if you don't want a texture on it that is).
dreadlordnyax

RE: Refugee Tent

Post by dreadlordnyax »

are you doing these in 3ds max? i thought they had to be in xsi...
Raingod

RE: Refugee Tent

Post by Raingod »

Yes i'm doing these in 3Ds Max, and no they don't have to be made in XSI, they just need to be imported in XSI to be put ingame. You can use any 3D package as long as it can export in a format that XSI can read.
Raingod

Coufee Wip

Post by Raingod »

Heres a WIP of the Coufee, its base on your image dreadlordnyax.

Image
dreadlordnyax

RE: Coufee Wip

Post by dreadlordnyax »

ooo :D lookin' good! but, uh, it doesn't look very sharp. its suppposed to be a blade. i know its still a wip, but...

also, there are a couple of things different from what i had in mind. most of them are probably more my fault for an unclear drawing, or stuff you havent gotten to yet, but...uh, i think the best way for me to do this is just show you:


Image

there don't have to be that many spikes on the handle (there probably shouldn't be), and the length of the tip is my fault, i made it too short in the drawing.



but seriously nice work! i'm just nitpicky, but i stil cant wait to get it ingame...
Raingod

RE: Coufee Wip

Post by Raingod »

Lol, its ok, but yes i just started work on it, and was working on getting the general shape befoire going into details. But thanks for the drawings, it will help if for the details.
JabbaLovesLava
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Posts: 1396
Joined: Tue Jun 07, 2005 11:50 am

RE: Coufee Wip

Post by JabbaLovesLava »

Hehe.. good thing you have such a great modeler on your side :P These models look great, but maybe kinda high poly? Oh well, still look AWSOME
Raingod

RE: Coufee Wip

Post by Raingod »

High Poly, no. I sure BFII can handel way more poly then what is stated in the docs (I think those limits are a joke for a modern game like this), after all those limit were probebly because of the limit of the consoles. Plus have to remember that space maps are pretty empty (You don't have terrain, foliage and buildings), so Captial ships can have a higher poly count.

The Victory itself is around 3000 Poly, and interior is about 2000 poly if need be i can reduce the interior by alot.
Last edited by Raingod on Fri Mar 03, 2006 9:05 pm, edited 1 time in total.
JabbaLovesLava
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Posts: 1396
Joined: Tue Jun 07, 2005 11:50 am

RE: Coufee Wip

Post by JabbaLovesLava »

I meant the tent, but yes, i guess you are right...
Raingod

RE: Coufee Wip

Post by Raingod »

The tent is just a little over 1000, again if it cause major slow down ingame then i can redo the doors to reduce the poly count.

I'm use to working on UT2K4, models could be pretty high in that game, vehicle themselfs if i remember were like 10 000 poly's.
Raingod

Post by Raingod »

Ok heres an Update on the Coufee, its still pretty rought, its around 900 poly's right now, will try to reduce that when i'm done the modelling. Also i still haven't done the back of the handel.

Image
dreadlordnyax

Post by dreadlordnyax »

sweet! thats looking awesome! :D just need that back part, and a texture...
Raingod

Post by Raingod »

Got a question, do we have anyone which can put models ingame and do all the coding for them? I can provide you with the .xsi version of all models, apart from that we would need someone which is familiar with XSI, to do any tweaking incase of problems with the models which appeared in XSI.
Raingod

Post by Raingod »

Ok i just finish the Coufee, its 600 poly's, can can probebly reduce it a little more but not that much.

Image
dreadlordnyax

Post by dreadlordnyax »

great! i think JabbaLovesLava knows XSI, and if he doesn't know how to code them in, i could take a shot at it, but i'd need the .msh
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