Can turn your model into MSH

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Xuttuh

Can turn your model into MSH

Post by Xuttuh »

As my father is using this strange XSI tool for his job, I can convert your files to MSH, if you send me the data.

Could just somebody tell me an easy way to get my hands on the ingame models with textures on them? (I am into paper modeling)

Greetings to all
JabbaLovesLava
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RE: Can turn your model into MSH

Post by JabbaLovesLava »

there's a [program that lets you convert XSI models into paper stuff. pretty cool.
Xuttuh

Post by Xuttuh »

Yup, it's called Pepakura. I am using it for some years now. I would like to have some vehicles from Battlefront 2 as papermodels, but I don't want to indulge into the modding community too much for it, because I just want to extract and build the models. So I would really appreciate, if somebody could help me out. In return, I could make MSH in XSI for you, or I could share my papermodels with you.
Linus

Post by Linus »

What's ''Papermodeling''...?

- Linus
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Post by Penguin »

make something like a boat, or a plane out of paper
Xuttuh

Post by Xuttuh »

Right, and low-polygonal meshes (like you find them in PC games) are the perfect templates to make good looking models in paper from. By the way and besides the smalltalk - could anybody help me with the issue I stated above?? ;)
Linus

Post by Linus »

Okay, thank you for the quick answer, Penguin...

- Linus
DooFi

Post by DooFi »

ZeroED is afaik capable of exporting models as .OBJs, which can be imported to XSI easily. You'd just have to delete some unnecessary stuff.
Xuttuh

Post by Xuttuh »

Exactly that part is my problem: I open up Zeroeditor, choose "Objects", then "Multiselect", "Load File". Now the model should load into the Editor but I receive the following error message: "Could not open/find <all_fly_xwing> ODF or MSH"

What is the matter, what am I doing wrong? When I open an existing WLD-file, and add the model in there, everything works fine: I have the model, but the whole map around it, which I do not need. Any input would be appreciated.
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Post by Rekubot »

All you need to do is select the object you need with multiselect, nothing else, and click on 'export as OBJ'. Save it somewhere, than import it into XSI. You'll have to retexture the entire thing though.
Xuttuh

Post by Xuttuh »

Tried what you said, selected only the needed object with "multiselect", but when I click on "Save as OBJ", the button does not react (that is, no "Save as"-Window opens...) I also encountered that I can only add an object to a world, which has this particular object already in it at least once from the beginning. Always when I try to add a model, which is not on the object-list, it get the above error-message.

Retexturing is not the thing, will gladly do that if I get the mesh at last... ;)

EDIT:

Took me some time, a crucial file was missing. It's working now exactly like you stated :)

The OBJ is usable, it has the hardpoints as spheres (which can be deleted quickly) and all faces are inverted, but the job is done!

Does anybody know if there will be an official msh-reader from Lucasarts, which is also able to keep the textures?

Thanks for all the help!!
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Post by minilogoguy18 »

there is no nor ever will be a .msh file reader, its a compiled format and is only meant to go one way and not be fully decompiled, the models are also under copywrite laws, its illegal the decompile them and redistribute them.
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Post by t551 »

He is not, however, redistributing them (at least that is not the intention that he stated here).
KZ_3D

Can turn your model into MSH

Post by KZ_3D »

I added the Star Wars BattleFront .msh loader module to the 3D Object Converter and I uploaded the latest developer package (non beta) to my web page.

You can download it using the following link:
http://web.t-online.hu/karpo/3dc32390x_dev_20070217.zip

I converted any original .msh files into .Wavefront's .obj format.
http://web.t-online.hu/karpo/reconverted.zip

Original .msh files:
http://web.t-online.hu/karpo/msh_examples.rar
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minilogoguy18
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Post by minilogoguy18 »

any screenshots of this actually working?
how did you do this, did you work for pandemic?
how do i know this isnt a virus? you did after all just join and already posting links to files, its usually malicious software.
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Post by -_- »

Check all 3, and all works. No virus. And of course, a screenie.

Image
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Post by wazmol »

Thanks -_-! Now I can download! You're very Brave to open that! NICE JOB!

-Waz
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Post by Penguin »

Not much difference, Its nearly the same as a ZE export. only difference is you can save the UV mapping and the objects and collision arn't merged into one.

No hirarchy or bones
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Post by Qdin »

Umm - why is Grevious standing in that position?

Isn't he supposed to use the same basepose as the rest of the animations? He might've used a custom one, but he still uses the 'default' ones as well.

and Pingy' isn't that really the best? :P Aren't we all tired of having to UV map all over again? :roll:

I'm still suspicious like Mini'... :? a little TOO convenient.. lol

I'm mainly worried about his pose - doesn't look like it's supposed to.
RC-1290

Post by RC-1290 »

maybe it's a plot to take over GameToast<_<... lol
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