Can turn your model into MSH
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Xuttuh
Can turn your model into MSH
As my father is using this strange XSI tool for his job, I can convert your files to MSH, if you send me the data.
Could just somebody tell me an easy way to get my hands on the ingame models with textures on them? (I am into paper modeling)
Greetings to all
Could just somebody tell me an easy way to get my hands on the ingame models with textures on them? (I am into paper modeling)
Greetings to all
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JabbaLovesLava
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RE: Can turn your model into MSH
there's a [program that lets you convert XSI models into paper stuff. pretty cool.
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Xuttuh
Yup, it's called Pepakura. I am using it for some years now. I would like to have some vehicles from Battlefront 2 as papermodels, but I don't want to indulge into the modding community too much for it, because I just want to extract and build the models. So I would really appreciate, if somebody could help me out. In return, I could make MSH in XSI for you, or I could share my papermodels with you.
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Penguin
- Jedi Admin

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Xuttuh
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DooFi
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Xuttuh
Exactly that part is my problem: I open up Zeroeditor, choose "Objects", then "Multiselect", "Load File". Now the model should load into the Editor but I receive the following error message: "Could not open/find <all_fly_xwing> ODF or MSH"
What is the matter, what am I doing wrong? When I open an existing WLD-file, and add the model in there, everything works fine: I have the model, but the whole map around it, which I do not need. Any input would be appreciated.
What is the matter, what am I doing wrong? When I open an existing WLD-file, and add the model in there, everything works fine: I have the model, but the whole map around it, which I do not need. Any input would be appreciated.
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Rekubot
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Xuttuh
Tried what you said, selected only the needed object with "multiselect", but when I click on "Save as OBJ", the button does not react (that is, no "Save as"-Window opens...) I also encountered that I can only add an object to a world, which has this particular object already in it at least once from the beginning. Always when I try to add a model, which is not on the object-list, it get the above error-message.
Retexturing is not the thing, will gladly do that if I get the mesh at last...
EDIT:
Took me some time, a crucial file was missing. It's working now exactly like you stated
The OBJ is usable, it has the hardpoints as spheres (which can be deleted quickly) and all faces are inverted, but the job is done!
Does anybody know if there will be an official msh-reader from Lucasarts, which is also able to keep the textures?
Thanks for all the help!!
Retexturing is not the thing, will gladly do that if I get the mesh at last...
EDIT:
Took me some time, a crucial file was missing. It's working now exactly like you stated
The OBJ is usable, it has the hardpoints as spheres (which can be deleted quickly) and all faces are inverted, but the job is done!
Does anybody know if there will be an official msh-reader from Lucasarts, which is also able to keep the textures?
Thanks for all the help!!
- minilogoguy18
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t551
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KZ_3D
Can turn your model into MSH
I added the Star Wars BattleFront .msh loader module to the 3D Object Converter and I uploaded the latest developer package (non beta) to my web page.
You can download it using the following link:
http://web.t-online.hu/karpo/3dc32390x_dev_20070217.zip
I converted any original .msh files into .Wavefront's .obj format.
http://web.t-online.hu/karpo/reconverted.zip
Original .msh files:
http://web.t-online.hu/karpo/msh_examples.rar
You can download it using the following link:
http://web.t-online.hu/karpo/3dc32390x_dev_20070217.zip
I converted any original .msh files into .Wavefront's .obj format.
http://web.t-online.hu/karpo/reconverted.zip
Original .msh files:
http://web.t-online.hu/karpo/msh_examples.rar
- minilogoguy18
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wazmol
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Penguin
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Qdin
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Umm - why is Grevious standing in that position?
Isn't he supposed to use the same basepose as the rest of the animations? He might've used a custom one, but he still uses the 'default' ones as well.
and Pingy' isn't that really the best?
Aren't we all tired of having to UV map all over again?
I'm still suspicious like Mini'...
a little TOO convenient.. lol
I'm mainly worried about his pose - doesn't look like it's supposed to.
Isn't he supposed to use the same basepose as the rest of the animations? He might've used a custom one, but he still uses the 'default' ones as well.
and Pingy' isn't that really the best?
I'm still suspicious like Mini'...
I'm mainly worried about his pose - doesn't look like it's supposed to.

