Scaling
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epm01
- Master Sergeant

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Scaling
I was wondering how you scale an object, I remember hearing from someone that it had something to do with a scale msh.option. Could someone show me how to do this or point me in the way of a tut that I have missed.
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xXxINSANITYxXx
- Filthy Thief

- Posts: 89
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Re: Scaling
yep, in the msh.option file you add this: -scale 2.0
i think you only seperate w/ only one space though
-scale 2.0 = twice the size as this: -scale 1.0 = normal size, it can be a bit buggy fi the object gets too big, youll only see it if its inthe center for the screen, if it gets near edge, it desapears
i think you only seperate w/ only one space though
-scale 2.0 = twice the size as this: -scale 1.0 = normal size, it can be a bit buggy fi the object gets too big, youll only see it if its inthe center for the screen, if it gets near edge, it desapears
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epm01
- Master Sergeant

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Re: Scaling
That didn't change anything.
I took a option file out of Yavin, Changed the name to Skyscraper.msh, (I compared it to the other .option files) went inside it and took out everything then added -scale 2.0. Its no different than last time I tried the original model in Zero Editor.
Is it something to do with the name of the .option file? What I put in it?
I took a option file out of Yavin, Changed the name to Skyscraper.msh, (I compared it to the other .option files) went inside it and took out everything then added -scale 2.0. Its no different than last time I tried the original model in Zero Editor.
Is it something to do with the name of the .option file? What I put in it?
- Culvar
- 1st Lieutenant

- Posts: 429
- Joined: Thu Jul 10, 2008 10:36 am
Re: Scaling
It won't be scaled up in ZE Look at it ingame.epm01 wrote:That didn't change anything.
I took a option file out of Yavin, Changed the name to Skyscraper.msh, (I compared it to the other .option files) went inside it and took out everything then added -scale 2.0. Its no different than last time I tried the original model in Zero Editor.
Is it something to do with the name of the .option file? What I put in it?
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xXxINSANITYxXx
- Filthy Thief

- Posts: 89
- Joined: Fri Jul 25, 2008 4:59 pm
Re: Scaling
if you want it in ze too, you have to add this:
[Properties]
GeometryScale = 2.0 <==========================
under properites ofcourse
[Properties]
GeometryScale = 2.0 <==========================
under properites ofcourse
- Maveritchell
- Jedi Admin

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Re: Scaling
If by "Properties" you mean "GameObjectClass," then yes. If by "Properties" you mean "Properties," then not so much.xXxINSANITYxXx wrote:under properites ofcourse
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xXxINSANITYxXx
- Filthy Thief

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Re: Scaling
i ment under [Properties]
- Maveritchell
- Jedi Admin

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Re: Scaling
I know, except it goes under [GameObjectClass], and not [Properties]. I.e.xXxINSANITYxXx wrote:i ment under [Properties]
Code: Select all
[GameObjectClass]
ClassLabel = "prop"
GeometryName = "hangartop.msh"
GeometryScale = 0.8
[Properties]
GeometryName = "hangartop"-
xXxINSANITYxXx
- Filthy Thief

- Posts: 89
- Joined: Fri Jul 25, 2008 4:59 pm
Re: Scaling
oh, ok. It worked for me under properties, then, i dont know why
