Scaling

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epm01
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Scaling

Post by epm01 »

I was wondering how you scale an object, I remember hearing from someone that it had something to do with a scale msh.option. Could someone show me how to do this or point me in the way of a tut that I have missed.
xXxINSANITYxXx
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Re: Scaling

Post by xXxINSANITYxXx »

yep, in the msh.option file you add this: -scale 2.0

i think you only seperate w/ only one space though


-scale 2.0 = twice the size as this: -scale 1.0 = normal size, it can be a bit buggy fi the object gets too big, youll only see it if its inthe center for the screen, if it gets near edge, it desapears
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Re: Scaling

Post by epm01 »

That didn't change anything.

I took a option file out of Yavin, Changed the name to Skyscraper.msh, (I compared it to the other .option files) went inside it and took out everything then added -scale 2.0. Its no different than last time I tried the original model in Zero Editor.

Is it something to do with the name of the .option file? What I put in it?
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Culvar
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Re: Scaling

Post by Culvar »

epm01 wrote:That didn't change anything.

I took a option file out of Yavin, Changed the name to Skyscraper.msh, (I compared it to the other .option files) went inside it and took out everything then added -scale 2.0. Its no different than last time I tried the original model in Zero Editor.

Is it something to do with the name of the .option file? What I put in it?
It won't be scaled up in ZE Look at it ingame.
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Re: Scaling

Post by xXxINSANITYxXx »

if you want it in ze too, you have to add this:

[Properties]
GeometryScale = 2.0 <==========================


under properites ofcourse
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Maveritchell
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Re: Scaling

Post by Maveritchell »

xXxINSANITYxXx wrote:under properites ofcourse
If by "Properties" you mean "GameObjectClass," then yes. If by "Properties" you mean "Properties," then not so much.
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Re: Scaling

Post by xXxINSANITYxXx »

i ment under [Properties]
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Maveritchell
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Re: Scaling

Post by Maveritchell »

xXxINSANITYxXx wrote:i ment under [Properties]
I know, except it goes under [GameObjectClass], and not [Properties]. I.e.

Code: Select all

[GameObjectClass]		

ClassLabel		=	"prop"
GeometryName	=	"hangartop.msh"
GeometryScale   = 0.8



[Properties]		

GeometryName	=	"hangartop"
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Filthy Thief
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Re: Scaling

Post by xXxINSANITYxXx »

oh, ok. It worked for me under properties, then, i dont know why
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