Model showcase thread Part II

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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DarthD.U.C.K.
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Re: Model showcase thread Part II

Post by DarthD.U.C.K. »

while we are tallking about skill....
well, maybe a bit
here is starkillers lightsaberhilt (its not the one he has in the game, he had this hilt in the prerelease stuff)
it has a 100% handmade 1024x1024 Textureand is bumpmapped:
Image

yes, its not broken_hope quality, but it does its job
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Re: Model showcase thread Part II

Post by RevanSithLord »

Downloading XSI again. Gonna remake my assault cannon and update my Expanded Universe ships thread, by renaming it 'RevanSithLord's General Model Thread' or is that too long? Eh. Anyways. Now since there are new techniques I've learned of, I can make my model look much better this go 'round.

Also going to make a thread in 'released assets' so that whatever I release or have released, all my stuff will be right there for easy access, that being said if my skins are even worthy enough. :lol: But I am actually thinking about making new ones and using the model viewer to help with showing them actually on the model.

Whatever model I get finished with and released, I will show those here and there. I plan on showing the community what I've had in my mind for the past year here -- this is a good way to show it too. I want to make my final homestretch with modding my best time here as I can. Who knows, I may just keep continuing until I get bored. That's usually how it goes anyways, so.... yeah. Look for new model updates soon. :D
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YouJediJunkie
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Re: Model showcase thread Part II

Post by YouJediJunkie »

Update!
Hidden/Spoiler:
Image
Edit: Yes, I am aware of that it looks very mirrored - but hey, that's the point. I love old school graphics you know... :P
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Re: Model showcase thread Part II

Post by JabbaLovesLava »

My first human head model...
Hidden/Spoiler:
Image
What do you guys think? ^_^
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DarthD.U.C.K.
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Re: Model showcase thread Part II

Post by DarthD.U.C.K. »

very nice,
:yes: only the sideparts are a bit flat
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Re: Model showcase thread Part II

Post by obiboba3po »

@duck-holy cow :O thats amazing!
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DarthD.U.C.K.
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Re: Model showcase thread Part II

Post by DarthD.U.C.K. »

thank you :D
im allways glad if somebody reads my post
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Re: Model showcase thread Part II

Post by Fluffy_the_ic »

D.U.C.K, you posted O.o
LOLzorz, jk. Nice models, both of you!
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Re: Model showcase thread Part II

Post by woner11 »

DarthD.U.C.K. wrote:very nice,
:yes: only the sideparts are a bit flat
The human head is pretty flat on the sides, its only slightly curved. As soon as ears are on it won't be noticable. Looks insanely nice!
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Re: Model showcase thread Part II

Post by jedi_pilot »

YouJediJunkie wrote:Update!
Hidden/Spoiler:
Image
Edit: Yes, I am aware of that it looks very mirrored - but hey, that's the point. I love old school graphics you know... :P
Wow, looking forward to your map :D .

Are you going to add a window at the top where you can shoot from :P ??
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Re: Model showcase thread Part II

Post by trainmaster611 »

Haven't been on GT in a while, so I've had some catching up to do. Great models YJJ! :P
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Re: Model showcase thread Part II

Post by YouJediJunkie »

Heck, thanks for all the comments! It drives me to do more. :thumbs:

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Re: Model showcase thread Part II

Post by Fluffy_the_ic »

Fluffy likey! But I'd add railings or something to prevent people from getting stuck inside of it.
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YouJediJunkie
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Re: Model showcase thread Part II

Post by YouJediJunkie »

Fluffy_the_ic wrote:Fluffy likey! But I'd add railings or something to prevent people from getting stuck inside of it.
Nah, that is my evil plan. :maulsaber:
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Re: Model showcase thread Part II

Post by obiboba3po »

wow YJJ, thats like perfect for my map lol do u think u can release that when its done? :P
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Re: Model showcase thread Part II

Post by YouJediJunkie »

obiboba3po wrote:wow YJJ, thats like perfect for my map lol do u think u can release that when its done? :P
Yeah, why not? I can probably send it to you when it's textured (and it'll be in some hours :maulsaber:). Remember though that I am not using the stock textures, so it won't blend all too well in a map that uses the stock objects. I do this because I want to have 100% "control" over my models - I want people to do ANYTHING they want to my models, and that includes porting over to other games. That wouldn't be legal if I used the stock textures, you see. :music:
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Re: Model showcase thread Part II

Post by obiboba3po »

lol sounds great YJJ i look forward to seeing the texture :P
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Re: Model showcase thread Part II

Post by jedi_pilot »

Looks nice :thumbs: ! Maybe you could make that destroyed building somwhat of a bunker :) ...
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Re: Model showcase thread Part II

Post by Thunder »

The Ancient Staff Or Zaros from Runescape

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Re: Model showcase thread Part II

Post by Fluffy_the_ic »

Oh, hey! Thunder's back! Nice staff, man!
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