Thanks in Advance, sorry for all the threads.
Disruptor Rifle
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ARCTroopaNate
- Jedi

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Disruptor Rifle
Yet another topic from me, I tried searching and looking at freds docs and the stock incinerator but I couldn't find anything. I'm working on a rifle type weapon and when charged up I want it to incinerate enemies on death. Is this possible, and if so, how can I do it, what line/lines would I add to my ord_high file to make it work?
Thanks in Advance, sorry for all the threads.
Thanks in Advance, sorry for all the threads.
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kinetosimpetus
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Re: Disruptor Rifle
I would recommend a beacon as a secondary ord to a bolt or bullet. the beacon could be the major damaging part of the weapon.
The beacon would be similar to a poison grenade, but shorter range on its emitter and faster damaging, and the code from the incinerator can be used on it to make dead targets incinerate.
The beacon would be similar to a poison grenade, but shorter range on its emitter and faster damaging, and the code from the incinerator can be used on it to make dead targets incinerate.
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THEWULFMAN
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Re: Disruptor Rifle
I was going to suggest something, but Kinetos' method is even better. So go with that. Let us know if you need anything explained in greater detail.
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AQT
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Re: Disruptor Rifle
If you just want the enemy to instantly disappear when hit with your fully charged ordnance, then assign an explosion ODF to your ord_high ODF with the following key line:
Code: Select all
Effect = "all_sfx_weap_incinerate_ord_exp"-
ARCTroopaNate
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Re: Disruptor Rifle
Thanks for all the info guys! 
