Disruptor Rifle

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ARCTroopaNate
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Disruptor Rifle

Post by ARCTroopaNate »

Yet another topic from me, I tried searching and looking at freds docs and the stock incinerator but I couldn't find anything. I'm working on a rifle type weapon and when charged up I want it to incinerate enemies on death. Is this possible, and if so, how can I do it, what line/lines would I add to my ord_high file to make it work?

Thanks in Advance, sorry for all the threads. :lol:
kinetosimpetus
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Re: Disruptor Rifle

Post by kinetosimpetus »

I would recommend a beacon as a secondary ord to a bolt or bullet. the beacon could be the major damaging part of the weapon.
The beacon would be similar to a poison grenade, but shorter range on its emitter and faster damaging, and the code from the incinerator can be used on it to make dead targets incinerate.
THEWULFMAN
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Re: Disruptor Rifle

Post by THEWULFMAN »

I was going to suggest something, but Kinetos' method is even better. So go with that. Let us know if you need anything explained in greater detail.
AQT
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Re: Disruptor Rifle

Post by AQT »

If you just want the enemy to instantly disappear when hit with your fully charged ordnance, then assign an explosion ODF to your ord_high ODF with the following key line:

Code: Select all

Effect              = "all_sfx_weap_incinerate_ord_exp"
ARCTroopaNate
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Re: Disruptor Rifle

Post by ARCTroopaNate »

Thanks for all the info guys! :D
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