Importing MSH to XSI

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Wonderboy
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Importing MSH to XSI

Post by Wonderboy »

I have tried importing the rebel vanguard troop into XSI. I got it to wrl, but I can only select it in object mode. So, I rotated it and exported it to .xsi. Then, when I go into ModTools 7.5 to import it, it says It failed to save scene before system failure, and at the bottom says that the file is corrupted. Can anyone help?
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Re: Importing MSH to XSI

Post by Culvar »

Use RepSharpShooter's meshtool. It converts it to an .obj correctly enough to work for scaling.
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Re: Importing MSH to XSI

Post by Wonderboy »

Can you point me into the direction of a tutorial. I have searched a lot of I haven't found anything.
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Re: Importing MSH to XSI

Post by Culvar »

http://www.gametoast.com/forums/viewtop ... 64&t=14857


It's pretty well explained there. Not very challenging to use either.
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Re: Importing MSH to XSI

Post by Wonderboy »

Oh, ok thanks. I just got it to export it to obj.
Now I am just curious, because I want to keep using Blender. How come I cannot edit the player model. The script says the mesh has no faces. I am confused.
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Re: Importing MSH to XSI

Post by mswf »

Soo... What do you want? You want to get it into XSI or into Blender? If you really really really want to use Blender, use swbfviewer and import the .wrl file. Then export from Blender as an .obj file, that's likely to be compatible.
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Re: Importing MSH to XSI

Post by Wonderboy »

I want to keep using Blender. When I export the model as a wrl with the SWBFViewer and then import it into Blender, it is messed up. I can't edit the model in anyway.
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